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| Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
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| Prey - After deployment but before the first player's turn, choose an enemy model/unit to be this model/unit's prey. A model with Prey gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.
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Edit description
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{{Prey}}
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{{Prey-alt}}
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Rules Clarification : Prey (Edit)
- When you declare your Prey target, it has to be used on a model that is currently on the table. You can't use it on models that are in Ambush, Burrow, etc. (Infernal Ruling)
- If you have both Prey and Ambush, then you declare your Prey target at the normal time (even though the Prey-er isn't currently on the table). (Infernal Ruling)
- Prey bonuses apply to "non-attack" damage, such as Electro Leap. (Infernal Ruling)
- If you hit your Prey target, but your attack is "shifted" to a non-Prey model (via Shield Guard etc) then you don't get the damage bonus vs the new target.
- If a model with Prey can return to play, then:
- If the Prey target is still alive when the Prey-er returns, then it stays as your Prey target.
- If the Prey target died while the Prey-er was off the table, you get to pick a new Prey target when you return to play.
- This is based on a MK II ruling.
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Pages in category "Prey"
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