Category:Repel

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Repel - (1) When this model hits an enemy model with this weapon during its activation, the model hit is pushed 1" directly away from this model. (2) When this model is hit with a melee attack made by a model in its front arc, after the attack is resolved the attacking model is pushed 1" directly away from this model. (3) This model loses Repel while this weapon system is crippled. Edit description


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Rules Clarification : Repel      (Edit)

  • A model that starts in B2B with you will end exactly 1" away after the Repel, so their 1" melee weapons will still be in range. Similarly for 2" melee weapons and being repelled twice.
  • Push - General     (Edit)   [Show/Hide]
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds).
    • If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
      • However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
      • In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
    • If you push a model to a position where it regains Incorporeal (for instance you push it out of range of an Exorcist) then what happens is (Being Checked by Infernals)

Pages in category "Repel"

The following 2 pages are in this category, out of 2 total.

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