From Warmachine University Archive
Revision as of 00:57, 22 May 2020 by imported>Warmachine University contributors
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
|
|
COST
|
RNG
|
AOE
|
POW
|
DUR
|
OFF
|
|
|
|
| Repudiate
|
2
|
10
|
-
|
-
|
-
|
Yes
|
|
| Enemy upkeep spells and animi spells on the model/unit directly hit by Repudiate immediately expire. When an upkeep spell expires as a result of Repudiate, the model maintaining the spell suffers d3 damage points.
|
Edit this spell template
|
|
Rules Clarification : Repudiate (Edit)
- The anti-spell part functions the same as Dispel, so see below.
- The damage caused to the caster is considered to be from an attack, so will trigger stuff like Might of Kings.
|
Rules Clarification : Dispel (Edit)
- Dispel can't be used versus upkeeps that are not "on" a model/unit (such as Rock Wall, Void Gate, etc), because you can't "hit" them.
- Because Dispel causes spells to expire on a hit, it will prevent spells that trigger on a hit from triggering at all.
- For instance, the defensive animus Spiny Growth causes any model that hits the target to suffer d3 damage. This damage will not occur if it's hit by a Dispel weapon.
- Anti-Upkeep vs a unit (Edit)
- If an upkeep is on a unit, then all you need to do is make it expire off any member of the unit and the spell will expire from the entire unit.
- It doesn't matter if the target is in formation or not. (Locked thread)
- However, if an upkeep is on a single model within a unit (such as Scything Touch) then you need to dispel it off that particular model to make it dispel. (Infernal Ruling)
|
|
Pages in category "Repudiate"
The following 4 pages are in this category, out of 4 total.
This category currently contains no pages or media.