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| Uncontrollable Rage - This model must run or charge during its activation if it can, unless it is engaging an enemy model. It does this without spending focus.
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Rules Clarification : Uncontrollable Rage (Edit)
- You can declare a run then don't move the Seether and don't change its facing. Doing this fulfils the requirements of Uncontrollable Rage and doesn't count as advancing. (Infernal Ruling)
- In other words, a Seether can "run and stay still" if you need to avoid enemy abilities that trigger on "advances and ends movement" (such as Countercharge).
- If the Seether is affected by something that prevents running and charging (such as Lock the Target or having a crippled Movement system) then Uncontrollable Rage doesn't apply. Instead you get a normal activation. (Infernal Ruling)
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