Category:White Squall

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COST RNG AOE POW DUR OFF
White Squall

3 8 - 12 - Yes
Instead of suffering a normal damage roll, a non-incorporeal model hit by White Squall is thrown d6" directly away from the spell's point of origin and suffers a POW 12 damage roll. The model thrown does not deviate. Collateral damage from this throw is POW 12. Edit this spell template
Tornado

4 10 - 13 - Yes
Instead of suffering a normal damage roll, a non-incorporeal model hit by Tornado is thrown d6" directly away from the spell's point of origin and suffers a POW 13 damage roll. The thrown model does not deviate. Collateral damage from this throw is POW 13. Edit this spell template


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Rules Clarification : Tornado and/or White Squall     (Edit)

  • An Incorporeal model will be damaged by this spell, but not thrown.
  • This spell can target larger-based models and friendly models - those restrictions only apply to Throw Power Attacks.
  • Throw ( Edit )
     
    • If a model is somehow thrown at itself (which can happen with Durst1's feat) it would not move, it would be knocked down, and it would take a standard power attack damage roll but it would not take an additional die for colliding with itself. (Infernal Ruling)
    • Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a Flanking model's melee range.
  • Incorporeal vs Slammed/Thrown models ( Edit )
    • Incorporeal models cannot be moved by someone trying to slam them.
    • Slammed models can move through Incorporeal models.
      • If they have enough movement to get past them, no dramas.
      • If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance.
      • If the Incorporeal model cannot be moved (i.e. it's a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.
      • For the purposes of Collateral Damage, only the model(s) you contacted before you applied the rule of Least Disturbance count as contacted.
    • The same logic applies to Throws.
  • Collateral Damage
    • Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:
      • It doesn't trigger stuff that relies on being hit by an enemy (such as Shock Field) or damaged by an enemy (such as Vengeance).
      • It doesn't get bonus damage from stuff that adds to a model's damage roll (such as Signs & Portents or Prey).
      • It doesn't matter if the attacker has crippled weapon systems or aspects.

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