Category:Winter's Wind

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COST RNG AOE POW DUR OFF
Winter's Wind

(★ Action) 5 - - Round No
Target friendly Faction model with Immunity: Cold. If the model is in range, it gains Freezer. Winter's Wind lasts for one round.
Freezer - When an enemy model without Immunity: Cold ends its activation within 2" of a model with Freezer, the enemy model becomes stationary for one round.
Edit this spell template
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Rules Clarification : Winter's Wind      (Edit)

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Rules Clarification : Freezer      (Edit)

  • You can reapply Freezer turn after turn, because stationary models still have to activate.
If the model that has Freezer doesn't move away or get killed, the next turn the stationary model is forced to activate, does nothing, ends its activation still within the Freezer effect, and will be made stationary again.
  • Despite the odd wording, stuff that happens "at the end of activation" (such as Sprint and Reposition) occurs during the activation. So those things happen before Freezer has a chance to trigger.
For instance an enemy can advance next to the Freezer model, attack it, then Sprint away and not be affected by Freezer.
  • Freezer won't affect models that end an out-of-activation move in the Freezer range (such as Countercharge and Vengeance).
  • Remember, stationary only prevents what it says it does. Refer the recap on stationary for what models can/can't do.
  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Pages in category "Winter's Wind"

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