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| Amputation - When this weapon hits a warjack or a warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
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| Critical Amputation - On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
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Rules Clarification : Amputation (Edit)
- Amputation triggers after you've marked normal damage. So it goes: Roll damage ; mark damage ; fill in unmarked boxes/circles.(Infernal Ruling)
- Amputation doesn't do anything if no boxes are filled in / the attack deals no damage. (Infernal Ruling)
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