Lynda the Forgotten

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Infernal Logo.jpg Lynda the Forgotten

Infernal Cultist Character Solo

Lynda served her infernal masters for years in preparation for the coming apocalypse. They promised her power, and in return she helped rot civilization from within. When the time came, and the infernals took their great prize from humanity...they completely forgot about Lynda.

Alone and with nothing to show for all her hard work, Lynda immediately traveled to all the old ritual sites she knew of and stole every magic relic and talisman of power she could find. If the infernals weren't going to keep up their end of the bargain, she'd just rob them blind of what was left.

The infernals, of course, do not care at all. Lynda now wanders the wastes, laden with satchels brimming with arcane items, trading and selling them as she needs to in order to survive. When she gets into trouble, she still knows a few infernal tricks to help keep her safe, but more often than not she'd rather talk her way out of a sticky situation with a few proffered trinkets.

Basic Info

Lynda the Forgotten
Missing Info
Lynda.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 5
MAT 6
RAT N/A
M.A. N/A
DEF 12
ARM 13
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA C
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Riot Quest - Although this model has rules which allow it to be played in Warmachine and Hordes, it was primarily designed for the Riot Quest boardgame. RQ is set in an alternate and/or future timeline where the Infernals won the war. Some of the RQ models are slightly more goofy than their WMH equivalents.

Abilities

  • AD symbol.jpg Advance Deployment
  • Ill Gotten Relics - This model can use one of the following relics at any time during its activaiton.
    • Effigy of War - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Relentless Charge. Effigy of War lasts for one turn. (Relentless Charge - While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.)
    • Hierophant's Eulogy - While within 8" of this model, enemy models cannot give or receive orders. Hierophant's Eulogy lasts for one round.
    • Shimmering Visage - RNG 5. Target friendly Faction model. If the model is in range, it gains Dodge. (Dodge - A model with Dodge can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)
    • Tome of Living Shade - While within 8" of this model, enemy models suffer -2 RNG on their ranged and magic attacks. Tome of the Living Shade lasts for one round.
    • Wilting Horn - While within 10" of this model, when an enemy model casts a spell, increase the COST of the spell by 1. Additionally, while within 10" of this model, enemy models must pay double to upkeep spells. Wilting Horn lasts for one round.
  • Low Priority - This model cannot be targeted by enemy models more than 5" away from it.
  • Marked Soul - This model is a Marked Soul.

Weapons

Ritual Dagger (x2)
Sword icon.jpg  RNG   POW   P+S 
0.5 4 9

Theme Forces

Thoughts on Lynda the Forgotten

Lynda the Forgotten in a nutshell

Like all the best Marked Souls, Lynda offers two lines of play which can completely change how she interacts with the battle. The first mode is the simple one, use advanced deployment & her defensive abilities to get close to the enemy before summoning a Tormentor directly in front of a vulnerable target. The second mode makes use of her two army support abilities, using her to deliver a unit of Howlers with minimal casualties. It's best to think of Lynda as somewhere inbetween Nicia2 and Orin2, not as aggressive as the former and not as valuable support as the later, but more adaptable than either.

Combos & Synergies

  • Orin2 can force rerolls on connecting enemy attack rolls with Knowledge of the damned so it hopefully misses the next time, then make the missed model Dodge away with shimmering Visage. This is an especially useful way to protect your Marked Souls, Foreboders, and potentially even your Master.
  • Combine Zaateroth's Long Shadows with the Tome of Living Shades to massively gimp medium range targets.
  • Her support abilities combine especially well with Howlers, a hard hitting unit which often cannot stand up to opponents' heavy gunfire.
  • Lynda often needs to be run into because of Low Priority, setting up a strong Desolator summon.
  • Shutting down an enemy unit's ability to send/receive orders is huge for models that want to be surrounded by enemy troops without being hit first, such as the Soul Stalker.
  • Dodge is especially good on the other forward-placed Marked Soul, Nicia2.

Drawbacks & Downsides

  • If something can target her, it will probably kill her. 12/13 is killed on average dice by 1 point infantry.
  • One of the few Infernal models not allowed in Hearts of Darkness.
  • Marked Soul slots were already very competitive, and it's not clear that Lynda does more than Nicia2 or Runewood2.
  • The aura on her abilities are 8" & 10", short enough that supporting enemy models will likely be able to engage Lynda. She's soft enough that even free strikes have a good chance of getting a kill.
  • Mild skornergy with her combination of abilities. Low Priority & Advanced Deployment makes it easy to get an aggressive summon out of Lynda, but she has several abilities which are most useful after the initial engagement.

Tricks & Tips

  • Dodge is extremely useful on an aggressively positioned melee Master, such as Omodamos. Dodge will mess with your opponent's attack priority, often forcing them to engage with boostable attacks first, such as from a charging warbeast, and prevent 'junk' attacks from lower accuracy attackers such as infantry. You can always dodge into melee to avoid ranged attacks, or side step to close off a chargelane.
  • Lynda is best positioned to one side of the enemy line of attack. This will allow her to still use her abilities, but be unable to be engaged without an enemy moving away from their main spearhead.
  • Low Priority prevents enemy from targeting her with charges or slams (but doesn't stop tranples).
    • This lets her stand surprisingly close to melee-only enemies with little fear of reprisal. Often all your opponent can do is run a model to engage Lynda, which makes her a prime target to summon into a Desolator next turn.
  • Wilting Horn can be especially good later on in the game as a way to limit your opponent's caster. Indeed all of her abilities tend to scale well in the late game, making Lynda an unattractive early game summon.

Other

Trivia

  • Released 2020.12

Other Infernal models

Infernal Logo.jpg       Infernal Index       (Edit)
Unique Rules : Masters, Horrors, Essence, & Summoning
Battlegroup
Infernal Masters Agathon - Omodamos - Zaateroth
Attachment (1) Lord Roget d'Vyaros
Master Infernalist Princess Regna
Lesser Foreboder Heavy Desolator - Soul Stalker - Tormentor
Light Lamenter - Shrieker Colossal Guardian of Souls - Harvester of Souls
Units, Solos, & Structures
Structures Infernal Gate
Solos

Eilish1 - Eilish2 - Great Princess Regna Gravnoy (Master Infernalist) - Hermit of Henge Hold - Lord Roget d'Vyaros (Attachment) - Lynda the Forgotten - Nicia2 - Orin1 - Saxon Orrik - Runewood2 - The Wretch - Umbral Guardian - Valin Hauke, The Fallen Knight

Units

Croe's Cutthroats - Cultist Band - Griever Swarm - Howlers

Theme Forces Mercenaries
Dark Legacy - Hearts of Darkness J.A.I.M.s

This index was last updated: 2021.07

(1) - Note that an Infernal Master Attachment is not part of the battlegroup, they are merely listed there for convenience.

Rules Clarifications

RC symbol.png

Rules Clarification : Advance Deployment      (Edit)

  • Sometimes you can attach a WA or CA that doesn't have AD to a unit that does have AD. If you do, the attachment effectively gains AD and they can all advance deploy together. (Locked Thread)
RC symbol.png

Rules Clarification : Ill Gotten Relics      (Edit)

  • Restrictions on "Any Time" abilities     (Edit)         [Show/Hide]
    • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.
    2. After the model with the "Any Time" ability has had their activation end "prematurely". By this I mean you resolved something which includes the phrase "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    3. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    4. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    5. When you're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    6. When you're in the middle of an attack. Which also includes effects that occur "after the attack is resolved".
      (Although the attack is "resolved" at Step 11, in terms of using an "Any Time" ability the attack is not "finished" until after Step 14. Refer to the first paragraph of Apdx A.)
    7. Your opponent interrupted your activation to trigger one of their own abilities (such as Countercharge).
    8. Warcasters/warlocks/etc can normally cast a spell or use their feat "At any time". However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, plus they can't cast/feat before running.
    9. Units: See below.

    • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
    • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)

    Units with "Any Time" abilities
    • You cannot use an "Any Time" ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.
    • A model in a unit can't use an "Any Time" ability after they run (Infernal Ruling) or fail a charge. Because that makes that specific model's activation to end even though the unit's activation is still ongoing, and you can't use abilities on models that are not active.
      • You can use an "Any Time" ability before running, however.
    • A model in a unit can't use an "Any Time" ability after anyone in the unit has begun a Reposition move. (Infernal Ruling)
RC symbol.png

Rules Clarification : Effigy of War      (Edit)

RC symbol.png

Rules Clarification : Relentless Charge      (Edit)

Rules Clarification : Hierophant's Eulogy - None yet. (Edit)

RC symbol.png

Rules Clarification : Shimmering Visage      (Edit)

RC symbol.png

Rules Clarification : Dodge      (Edit)

  • Dodge triggers after any missed attack - melee, ranged, or magic.
  • An enemy model with 2" melee range that is B2B with you before you Dodge, will be exactly 2" away afterwards, and thus will be able to attempt a 2nd melee attack.
  • If you're missed by an AOE attack, but it doesn't deviate very far and still hits you then: Dodge still triggers, but the AOE does damage before you get the Dodge movement. (Infernal Ruling)
  • If an enemy can attack you when you advance and then stop moving (such as Countercharge or Defensive Strike) and they miss you, then you can trigger Dodge (because you're no longer advancing).
  • Dodge plus Riposte (Edit)
    • If a model has both Dodge and Riposte, you can choose whether to dodge or riposte first. Appendix A Step 13 applies here, because the controller of the model being attacked is not the active player.
RC symbol.png

Rules Clarification : Tome of Living Shade      (Edit)

  • If there are two range reducing effects, one with a minimum range (such as Long Shadows) and one without, apply the one with minimum range first, then the other (Infernal Ruling).
RC symbol.png

Rules Clarification : Wilting Horn      (Edit)

  • Models that can cast spells with a COST [X] for free (such as Blood Boon or Spell Slave) are unaffected by Lamentation - they can still cast COST [X] spells, they're not limited to COST [X-1] spells. (Infernal Ruling)
  • When combined with other abilities that change COST (such as Tanith's feat "Rites of the Wurm") use normal maths: double/halve first, then add/subtract. (Infernal Ruling)
  • Models which upkeep spells by other means (such as Skarre2's Blood Trade) are unaffected by Wilting Horn. (Infernal Ruling)

Rules Clarification : Low Priority - None yet. (Edit)

RC symbol.png

Rules Clarification : Marked Soul      (Edit)


RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")