Obsolete Ability
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| Core Rules
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- Beware, gentle reader, for you have stumbled upon an article hidden within The Vaults. These dim and dusty halls are a resting place for articles that are seldom read, seldom updated, and sometimes woefully obsolete. Plus, you know, all the other junk we can't find a better place for.
This is a list of abilities that used to be unique to a single model, but were then errata'd out of existence.
This page was created mainly for book-keeping purposes.
| Model | Ability | ||||||||||||||||||||||||||||||||
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| Mage Hunter Strike Force Strike Force Commander | Arcane Ammo - The ranged weapons of models in this model's unit gain Damage Type: Magical. | ||||||||||||||||||||||||||||||||
| Thamarite Advocate |
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| Witchwood | Bewitch - Take control of target living enemy non-warcaster, non-warlock warrior model hit by this attack. You can immediately make a full advance with the enemy model followed by a basic attack, then Bewitch expires. The enemy model cannot be targeted by free strikes during this movement. A model can be affected by Bewitch only once per turn. | ||||||||||||||||||||||||||||||||
| Satyxis Blood Witches Satyxis Gunslingers |
Blood Mist - If this attack kills a living or undead model, they are RFP'd and a cloud effect is put in place. | ||||||||||||||||||||||||||||||||
| Bloodweaver Night Witch | Blood Rituals - Each time the Night Witch makes an attack or damage roll during her activation, she can suffer d3 damage points to boost the roll. Damage is taken before rolling the dice. | ||||||||||||||||||||||||||||||||
| Sturgis2 | Chain Attack: Dark Shroud - If this model hits the same target with both of its initial melee attacks, after resolving the attacks this model gains Dark Shroud for one turn. (Dark Shroud - While in the melee range of a model with Dark Shroud, enemy models suffer -2 ARM.) | ||||||||||||||||||||||||||||||||
| Vessel of Judgment | Cleansing Aura - Once per turn at any time, the Vessel model can make animi and continuous effects on models/units in its CMD range expire. | ||||||||||||||||||||||||||||||||
| Winter Guard Artillery Kapitan | Close Fire (★ Action) - RNG CMD. Target friendly Faction weapon crew unit. If the unit is in range, it gains Clear! Close Fire lasts for one turn. (Clear! - Ranged attacks against friendly models made by a model with Clear! automatically miss.) | ||||||||||||||||||||||||||||||||
| Desert Hydra | Concentrated Blast - (★ Attack) - This weapon becomes a 10" spray, POW 16 for this attack. | ||||||||||||||||||||||||||||||||
| Exemplar Bastion Seneschal | Drive: Blessings of Iron - While in the Seneschal's CMD range, a warjack under its control cannot be targeted by enemy spells and does not suffer the effects of crippled systems. | ||||||||||||||||||||||||||||||||
| Stormblade Infantry | Electrical Arc - While within 5" of this model, other models in this unit gain +2 RNG to ranged attacks and +2 to melee and ranged attack damage rolls. | ||||||||||||||||||||||||||||||||
| Stormguard Infantry | Electrical Discharge - This weapon gains +1 POW for each model in this unit that hit an enemy model with a melee attack this activation. | ||||||||||||||||||||||||||||||||
| Major Katherine Laddermore | Electrocharger - While in Laddermore's command range, friendly Storm Lances models gain +2 to their ranged attack and ranged damage rolls. | ||||||||||||||||||||||||||||||||
| Sergeant Nicolas Verendrye | Field Medic - While within 3" of Nicolas, friendly living Faction warrior models gain Tough. | ||||||||||||||||||||||||||||||||
| Celestial Fulcrum | Fury Generator - This model gets a point of fury during each control phase, to a maximum of three. It can use this to boost attacks. | ||||||||||||||||||||||||||||||||
| Makeda3 | Hand of Death - Cost 2, 6" range, Upkeep
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| Hearthgut Hooch Hauler | High Proof - A model hit by the cask bomb suffers Oil for one round. (Oil - When a model affected by Oil suffers a fire damage roll, the roll is automatically boosted.) | ||||||||||||||||||||||||||||||||
| Fire of Salvation | Holy Fervor - Fire of Salvation's melee attack rolls are boosted this activation. Also, when it destroys an enemy model with a basic melee attack during its activation, it can make another attack for free. | ||||||||||||||||||||||||||||||||
| Storm Strider | Kinetic Accumulator - When the Storm Strider is hit by a melee or ranged attack made by an enemy model, it gains one power token. The Storm Strider can have up to three power tokens at any time. During its activation, the Storm Strider can spend power tokens to boost one attack or damage roll for each token spent. | ||||||||||||||||||||||||||||||||
| Xerxis1 |
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| Grim1 |
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| Crosse1 |
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| Dynamo | Multi-Fire (★ Attack) - Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of that model. This model can make up to four attacks during its activation as a result of Multi-Fire. | ||||||||||||||||||||||||||||||||
| Fiona1 | Nonokrion Brand - Cost 2, 6" range, Upkeep
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| Xerxis2 | Petrify - Average cost small AoE zap Makes warriors hit stationary. | ||||||||||||||||||||||||||||||||
| Kryssa1 |
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| Blaize1 |
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| Arcantrik Force Generator | Range Booster - friendly warjacks within 2" gain +2 RNG on ranged weapons. If this model aims it also gains +2 RNG. | ||||||||||||||||||||||||||||||||
| Morvahna1 | Regrowth - Cost 4, 6" range, Upkeep
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| Virtue Champion and Virtue Host | Soul Static - Enemy models cannot gain soul tokens from friendly models destroyed within 5” of this model. | ||||||||||||||||||||||||||||||||
| Madrak1 | Stone Fall - Cost 3, 8" range, 4" AOE, POW 13
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| Makeda1 | Subjugation of Will - Cheap upkeep which gives warbeasts in the battlegroup Shield Guard (Shield Guard - When a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.) | ||||||||||||||||||||||||||||||||
| Spriggan | Targeting Flare - Instead of making an attack with this weapon, you can place a 3" AOE anywhere completely within 10" of this model, with a center point in this model's LOS, ignoring intervening models. While a model is within the AOE, it loses Stealth and models can ignore cloud effects when determining LOS to it. The AOE remains in play for one turn. | ||||||||||||||||||||||||||||||||
| Sons of Bragg | Theme Songs - Models in this unit are never affected by fell calls made by other friendly models. | ||||||||||||||||||||||||||||||||
| Thagrosh2 | Unnatural Aggression - Cost 2, 6" range, Upkeep
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| Gatorman Witch Doctor | Zombify (★ Action) - Target a friendly Faction non-warcaster, non-warlock warrior model in CMD range. It gains undead and Last Word for one round. (Last Word - When a model with Last Word is disabled by an enemy attack at any time except while it is advancing, it can immediately advance up to 3" and make one basic melee attack. The model with Last Word cannot be targeted by free strikes during this movement.) | ||||||||||||||||||||||||||||||||