Bog Trog Ambushers
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Bog Trog Ambushers |
The fiercely territorial and primitive amphibians known as bog trogs thrive in swampy regions considered undesirable by humans and other more civilized species. Bog trogs are peerless masters of ambush, swimming silently and unseen just below the surface of a stream, river, or shallow pond before springing to attack.
Basic Info
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Minion - Will work for Circle, Legion, Skorne, or Trollbloods
Abilities
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Advance Deployment -
Amphibious -
Combined Melee Attack -
Pathfinder - Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place all models in the unit in formation completely within 3" of the chosen table edge.
Weapons
- Fish Hook - 2" reach, P+S 11 melee weapon
Weapon Attachment
They can attach up to three Void Leeches. The Leech's info has been omitted from this page for brevity.
Theme Forces
- Minions
- Other Factions
- Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Recent Changes
2021. 10 Mega Update:
- Dropped to 7/10 points (from 8/13)
Thoughts on Bog Trog Ambushers
Bog Trog Ambushers in a nutshell
Bog Trog Ambushers are a simple unit with one job- disrupt your opponent's plans. If you're not taking them for that, you're not getting your mileage out of them. They're seldom in range of support and not going to threaten anything beyond basic infantry or support solos; but that's still enough pressure to force an opening elsewhere.
Combos & Synergies
- The Bog Trog Mist Speaker gives them +1 to hit via Veteran Leader.
- Meatshields for Rask.
- Maelok doesn’t get much use out of the swamp shamblers and bricks often struggle on scenario - 1 min ambushing unit can be a saving grace.
- Decent fodder for Jaga-Jaga, the Death Charmer's feat. They can ambush in wherever you need spot removal and run to within 5" of whatever support staff needs killing. Blow them up for free POW 14's, which will kill most squishy backliners dead, and even the random element of her feat will always cover a full min-size unit of these guys.
Drawbacks & Downsides
- Farrow Slaughterhousers have a similar cost and threat profile - but hit a lot more accurately and harder.
- You pay a "points tax" for ambush - if you don't intend to use the ambush rule then you've wasted your points.
- The Gatorman Bokor and Bog Trog Swamp Shamblers are much better at the whole Rask-Meatshield thing with recursion and more bodies - but if you need that many you're probably doing something wrong.
Tricks & Tips
- The threat of ambushers is often more dangerous than the reality. But the threat matters.
- Coming in from the edge of the board is a place where you don't need accuracy, because you can instead get the back strike bonus.
- Budgeting yourself to a minimum sized unit will usually yield the same results as fielding them at max capacity while saving you 5 points.
- Pull on their melee weapons does more than you may think. If an enemy takes a free strike you can deny their escape with Pull
Other
Trivia
Released in Hordes: Evolution (2007)
Other Theme Forces
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion units you can take.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Legion of Everblight (Edit)
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation. In this theme (1) There is no limit on the number of Minion units you can take, (2) Minions become Blighted models, and (3) enemy models that end their activation within 2" of a Blighted model in this theme suffer continuous corrosion.
- Primal Terrors
Skorne (Edit)
- Disciples of Agony. There is no limit to the number of Minion units you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Trollbloods (Edit)
Other Minion models
Rules Clarifications
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Rules Clarification: : Drag , Pull, and/or Catch (Edit) |
Timing
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Amphibious - None yet. (Edit)
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Rules Clarification : Combined Melee Attack (Edit)
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Ambush (Edit)
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