Category:Bull Rush

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Bull Rush - This model can make slam power attacks. Instead of resolving damage rolls using this model's STR, use the current POW of the Mount. After resolving a slam power attack (and Follow Up), this model can make one basic melee attack. Edit description
Bull Rush (Order) - Affected models must run, charge, or make a slam power attack this activation. If an affected model makes a slam power attack, instead of resolving damage rolls using the model's STR, use the current POW of the Mount. Afer resolving a slam power attack (and Follow Up) this model can make a basic melee attack. Edit description


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Note to Editors
{{Bull Rush}} is the normal ability, {{Bull Rush Order}} is an order.


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Rules Clarification : Bull Rush      (Edit)

  • Key differences to a charge:
    • The range of a slam is 0.5", it is not your regular melee range.
    • You cannot make impact attacks if you declare a slam.
    • A slam does not gain auto-boosted damage.
    • A slam attack cannot be redirected. So if two models in a unit declare a slam vs the same enemy, and the first one slams it out of range of the second one, the second one gets no attacks at all.
  • Timing for Bull Rush on a unit:
    • Although a Power Attack Slam "combines" movement and action, you still do all the models' moves before you do any slam attacks - very much the same as charging models.
    • Some models in the unit can charge while others slam.
    • Impact attacks, if any, are done mid-charge as per usual.
    • Resolve Follow-Up moves before moving onto the next model's attack.


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Rules Clarification:  : Slam      (Edit)
(Click Expand to read)

 
  • General
    • If you slam someone via a Power Attack the distance they move depends on relative base sizes.
    If you slam someone via a weapon or spell, the distance they move will be as per that weapon's/spell's rules text. Sometimes it doesn't depend on base size.
    • Obstacles stop slams, but they don't stop throws.
    Obstructions stop both.
    • If three models are B2B and in a triangle formation, and you slam one toward the other two, it will contact both those two models simultaneously. (Infernal Ruling)
    • You can add model special rules (such as Gang) to the damage roll.
  • Power Attack Slam
    • You don't add any special rules on your model, unless it specifically refers to Power Attack Slam (such as Hard Head)
    • You can use an "any time" ability after resolving the slam movement but before the slam attack roll. (Infernal Ruling)
    • The range of a Power Attack Slam is irrespective of your weapon range:
      • A Power Attack Slam made by a colossal or gargantuan has a 2˝ melee range.
      • A Power Attack Slam made by any other model has a 0.5˝ melee range.
    • You can boost the damage roll.
  • Weapon Slam (ie Smite)
    • You use the weapon's full P+S, not the attacker's base STR.
    • You can add weapon special rules (such as Weapon Master) to the damage roll.
    • You can boost the damage roll (and if you charged, it is auto-boosted).
  • Dual Attack & Slam/Trample ( Edit )
Power Attack Slam and Trample combine your Normal Movement and Combat Action, and how this works with Dual Attack is:
  • Slam: You must resolve the movement, the attack, and moving the slammed model. Only then can you make initial ranged attacks.
  • Trample: You must resolve the movement, the attacks, and the free strikes. Only then can you make initial ranged attacks.
  • (Infernal Ruling)
  • Incorporeal vs Slammed/Thrown models ( Edit )
    • Incorporeal models cannot be moved by someone trying to slam them.
    • Slammed models can move through Incorporeal models.
      • If they have enough movement to get past them, no dramas.
      • If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance.
      • If the Incorporeal model cannot be moved (i.e. it's a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.
      • For the purposes of Collateral Damage, only the model(s) you contacted before you applied the rule of Least Disturbance count as contacted.
    • The same logic applies to Throws.
  • Collateral Damage
    • Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:
      • It doesn't trigger stuff that relies on being hit by an enemy (such as Shock Field) or damaged by an enemy (such as Vengeance).
      • It doesn't get bonus damage from stuff that adds to a model's damage roll (such as Signs & Portents or Prey).
      • It doesn't matter if the attacker has crippled weapon systems or aspects.

Pages in category "Bull Rush"

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