Category:Catastrophic Explosion

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Catastrophic Explosion - When this model is disabled by an enemy attack, choose a point 2d6+3˝ from this model and roll deviation from that point, with direction 4 on the deviation template pointing directly toward the rear edge of your deployment zone. Center a 4˝ AOE on the point of impact. Then remove this model from play. Models in the AOE suffer an unboostable POW 12 fire damage roll and the Fire continuous effect. Edit description


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Rules Clarification : Catastrophic Explosion      (Edit)

  • Roll the 2d6, then pick a point, then roll deviation. You can't pick a point before you know the result of the 2d6. (Locked Thread)
  • Pick a point 2d6+3" away from the edge of your base. Measure directly outwards from your base edge, not at a tangent or other weird angle. Once you've picked that point you deviate from there, then center the AOE on that new point. (Infernal Ruling)
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Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Pages in category "Catastrophic Explosion"

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