Category:Chain Attack Vortex Blast

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Vortex Blast - If this attack misses, nothing happens. If it directly hits an enemy model, before making the damage roll, push models within 2" of the model hit 2" directly towards it in the order you choose. Then center a 3" AOE on the model hit. Models in the AOE are hit and suffer a POW 12 damage roll. Models boxed by Vortex Blast are RFP'd. Edit description
Chain Attack: Vortex Blast - If this model hits the same enemy model with both its initial attacks with this weapon, after resolving the attacks it can immediately make an additional ranged attack vs that model. If this attack misses, nothing happens. If it directly hits an enemy model, before making the damage roll, push models within 2" of the model hit 2" directly towards it in the order you choose. Then center a 3" AOE on the model hit. Models in the AOE are hit and suffer a POW 12 damage roll. Models boxed by Vortex Blast are RFP'd. Edit description


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Rules Clarification : Chain Attack      (Edit)

  • Some Chain Attacks generate a Power Attack (such as Chain Attack: Throw. These Chains can be used after charging, even though Power Attacks normally can't be used after a charge. (Infernal Ruling)
  • Buying extra attacks with fury or focus cannot trigger a Chain Attack - only initial attacks can trigger it.
  • If you have 3 weapons but only 2 of them are associated with the Chain Attack, then you can make that 3rd initial attack at any point without it preventing the Chain Attack from triggering.
    Also, interrupting your initials to resolve the Chain Attack will not prevent you taking the 3rd initial.
    For example, the Cryx Nightmare has two Claws with a Chain Attack, plus some Tusks. When he makes his initial attacks he can go:
    • [Claw] - [Tusks] - [Claw] - [Chain Attack] ... even though the two Claw attacks weren't sequential.
    • [Claw] - [Claw] - [Chain Attack] - [Tusks] ... even though he did the Chain Attack before getting to his initial Tusk.
    • [Tusks] - [Claw] - [Claw] - [Chain Attack]
    • He cannot go ... [Claw] - [Claw] - [Tusks] - [Chain Attack] ... because you must resolve the Chain Attack as soon as it's triggered, or not at all.
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Rules Clarification : Vortex Blast      (Edit)

  • The damage roll from Vortex Blast is still ranged attack damage, so anti-ranged damage stuff (like Carapace or Deceleration) will work vs it. (Infernal Ruling)
  • Vortex Blast does a POW 12 damage roll instead of a normal damage roll. This means the POW on the gun is irrelevant (especially for the Daemon). (Infernal Ruling)
  • Severa only
    Because the Vortex is part of a ranged attack, this means
    • You can use an Attack Type on Vortex Blast attack. If you choose Heart Seeker, you'll get a discard die for everyone in the AOE.
    • If the Vortex kills something, that will trigger Run & Gun.
    • Pistoleer stacks with Vortex Blast.
    • (Infernal Ruling for the all of the above)
  • Not blast damage (Edit)
    • Due to the way it is worded, this spell/weapon does full POW to all models in the AOE. It is not blast damage and it is not halved.
    • For the same reason, it doesn't do "two damage rolls to the model directly hit". (Infernal Ruling)
    • Models that are immune to blast damage have no defence vs this spell/weapon.

Pages in category "Chain Attack Vortex Blast"

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