Category:Flame Trail

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Flame Trail - When this model advances into B2B contact with an enemy model during its activation, the enemy model suffers the Fire continuous effect. Edit description
Flame Trail - When a model with Flame Trail advances into B2B contact with an enemy model during its activation, the enemy model suffers the Fire continuous effect. Edit description
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Rules Clarification : Flame Trail      (Edit)

  • If you begin your activation in B2B with a model, you need to move away from it and back again before you can trigger Flame Trail. (Infernal Ruling)
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Rules Clarification : Fire      (Edit)

  • If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
  • In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Flame Trail"

The following 2 pages are in this category, out of 2 total.

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