Category:Magic Bullet

From Warmachine University Archive
Jump to navigation Jump to search

COST RNG AOE POW DUR OFF
Magic Bullet

2 6 - - Turn No
If target friendly Faction's model next ranged attack directly hits, after resolving the attack choose another model within 4" of the model hit. The chosen model suffers an unboostable POW 12 magical damage roll. The point of origin for this damage is the model hit. The damage is not considered to have been caused by an attack. After this damage roll is resolved, Magic Bullet expires. Magic Bullet lasts for one turn. Edit this spell template
RC symbol.png

Rules Clarification : Magic Bullet      (Edit)

  • If Magic Bullet is cast on a model with a spray weapon, then you can choose any model in the spray to "bounce" from. But you only get one "bounce", not one per model in the spray, because "choose another model" is singular.
  • If Magic Bullet is cast on a model with an AOE weapon, only the original target is directly hit by the AOE, and so they're the only one it can "bounce" from. (Infernal Ruling)
  • Magic Bullet & Firing Formulae (Edit)
    • Firing Formulae gives no bonus to the damage roll caused by Magic Bullet. (Infernal Ruling)
  • Not considered an attack & "Non-attack damage roll" (Edit)   [Show/Hide]
    • There are two ways you can get these "non-attack" damage rolls.
      • Type 1 - A secondary damage roll that is not considered to be an attack. Some attacks create a second damage roll that is explicitly "not considered an attack" (such as Electro Leap).
        (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don't apply to the original attack.)
      • Type 2 - A damage roll that's not from an attack. Some special abilities & special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as Vent Steam and Flak Field).
    • When it comes to other abilities that trigger on damage (such as Vengeance) both types function the same way. For brevity we'll refer to both as "Pure Damage".

    • Pure damage is not an attack, so doesn't trigger stuff like Vengeance.
    • Pure damage is not an attack, so doesn't benefit from stuff that affects 'attack damage rolls' (such as Bethayne1's feat). (Infernal Ruling)
    • Pure damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:
      1. It's not an attack from a weapon so:
        • it won't gain damage buffs from the weapon (such as Poison).
        • it won't gain any Damage Types from the weapon. (Infernal Ruling)
      2. It is a damage roll from a model so:
    • Exception: Some damage is not from an attack and not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.

Pages in category "Magic Bullet"

The following 2 pages are in this category, out of 2 total.

This category currently contains no pages or media.