Category:Prescience

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COST RNG AOE POW DUR OFF
Prescience

1 6 - - Turn No
Target friendly Faction model gains Future Sight. Prescience lasts for one turn.
Future Sight - A model with Future Sight can boost attack and damage rolls after rolling.
Edit this spell template
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Rules Clarification : Prescience      (Edit)

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Rules Clarification : Future Sight      (Edit)

  • Adding/Removing dice (from other abilities)
    • If a Future Sight model is under an effect that causes it to roll extra dice and drop the lowest/highest (such as Star Crossed or Manifest Destiny), then the timing chart in Appendix A changes at Step 5a and 5b as follows: (Infernal Ruling)
      • Step 5a. Add/remove all extra dice as per normal except the dice you'd get from boosting (not normal, but as per Future Sight)
      • Step 5b. Roll the dice (as per normal)
      • Step 5b.1 Decide whether or not to boost (not normal, but as per Future Sight)
      • Step 5c. Remove the dice (as per normal)
  • Powerful Attack + Future Sight
    • You can use Powerful Attack simultaneously with Future Sight. That is: make an unboosted attack roll, see the result, then spend one focus to boost that roll and boost the damage roll. (Infernal Ruling)
  • Rerolls + Future Sight
    • If you use Future Sight to boost before deciding to reroll, then you must keep the boost for the reroll. You don't get to "unspend" the focus/fury.
      So it would go [Roll]-[Future Sight boost]-[Reroll with boost] (Infernal Ruling)
    • If you decide to reroll before using Future Sight, then you still have the option to use Future Sight after the reroll. You haven't "lost" Future Sight just because you didn't use it the first time.
      So it would go [Roll]-[Reroll with no boost]-[Future Sight boost]
  • Attack rolls
    • With reference to the Apdx A Timing chart; Future Sight moves "Boosting the roll" from Step 5a to straight after Step 5b. (Infernal Ruling)
    • All other effects that add/remove dice are still carried out at Step 5a.
    • Effects that trigger from hitting/missing are paused until you decide whether or not you're using Future Sight.
  • Damage rolls
    • Vs warjacks/warbeasts you must complete the damage roll (step 9) before rolling the location (step 10).
      If you're one of those players that roll damage and location together, you have forfeited your option to boost after seeing the dice roll. (Because otherwise you'd be like "Oh, I rolled column 4. I'll boost it to make sure I cripple the arc node.")

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