Category:Coup De Main

From Warmachine University Archive
(Redirected from Coup De Main)
Jump to navigation Jump to search

COST RNG AOE POW DUR OFF
Coup De Main

3 SELF Control - Turn No
The spellcaster and friendly Privateer models activating in its control range gain +2" movement when advancing as part of their Normal Movement. Affected warjacks can charge without spending a focus point. Coup de Main lasts for one turn. Edit this spell template
RC symbol.png

Rules Clarification : Coup De Main      (Edit)

  • Non-Privateer models are not affected by the spell. Thus Non-Privateer warjacks don't count as "affected warjacks" for the second part of the spell. (Infernal Ruling)

Pages in category "Coup De Main"

This category contains only the following page.

This category currently contains no pages or media.