Category:Disruption
Unlike most games, having a weapon with a Damage Type in Warmachine doesn't do anything extra for your damage output (with the exception of Corrosion continuous effect, Fire continuous effect, and Damage Type: Magical).
Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a disadvantage because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a different special rule (such as Fuel for the Flames or Peel Back the Layers).
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Damage Type: Electricity (Page 18) - This weapon causes electrical damage. -
Immunity: Electricity (Page 16) - This model does not suffer electrical damage. Additionally, when lightning arcs as a result of a special rule, it cannot arc to or from this model.
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Disruption (Page 18) - A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
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Critical Disruption (Page 18) - On a critical hit on a warjack, the warjack suffers Disruption.
Unlike Fire and Corrosion, Electricity does not have a continuous effect. However it is often associated with Disruption, which is kind of the same as a continuous effect.
See also the basic training article: 101 - Damage Type
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Rules Clarification : Electricity (Edit)
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Rules Clarification : Disruption (Edit)
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Subcategories
This category has the following 6 subcategories, out of 6 total.
Pages in category "Disruption"
The following 14 pages are in this category, out of 14 total.
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