From Warmachine University Archive
(Redirected from Force Bolt)
Jump to navigation
Jump to search
|
|
COST
|
RNG
|
AOE
|
POW
|
DUR
|
OFF
|
|
|
|
| Force Bolt
|
(★ Attack)
|
10
|
-
|
10
|
-
|
Yes
|
|
| (1) An enemy model hit by this attack can be pushed d3" directly away or toward the caster. Roll the d3 after choosing direction. (2) On a critical hit, the enemy model becomes knocked down after being pushed.
|
Edit this spell template
|
|
Rules Clarification : Force Bolt (Edit)
- Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.
-
Push - General ( Edit) [Show/Hide]
- Pushed models do not change their facing.
- Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
- Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
- You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
- Pushed models suffer the effects of anything they move through (such as acid clouds).
- If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
- However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
- In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)
- If you push a model to a position where it regains Incorporeal (for instance you push it out of range of an Exorcist) then what happens is (Being Checked by Infernals)
|
Pages in category "Force Bolt"
The following 2 pages are in this category, out of 2 total.
This category currently contains no pages or media.