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A horror from earlier eras, the harrier has been called from the depths of the dragon’s blood to serve the Legion of Everblight. Their speed and manoeuvrability are prized attributes, giving the harriers the ability to probe enemy defenses before tearing through their flanks.
Basic Info
| Harrier |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Small |
| SPD |
7 |
| STR |
5 |
| MAT |
5 |
| RAT |
N/A |
| M.A. |
N/A |
| DEF |
13 |
| ARM |
13 |
| CMD |
N/A |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
2 |
| THRS |
7 |
| HP |
13 |
| F. Field |
N/A |
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| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
U |
| UNIT SIZE |
N/A |
| COST |
3 |
| N/A |
| N/A |
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| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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Abilities
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
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Eyeless Sight
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Soulless
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Flight
- Annoyance - Living enemy models within 1" of this model suffer -1 to attack rolls.
Weapons
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| Talons
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RNG
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POW
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P+S
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0.5
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4
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9
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Animus
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COST
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RNG
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AOE
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POW
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DUR
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OFF
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| Elusive
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1
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SELF
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-
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-
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Round
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No
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The spellcaster gains Dodge. Elusive lasts for one round.
- Dodge - A model with Dodge can advance up to 2" immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.
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Theme Forces
Thoughts on Harrier
Harrier in a nutshell
The Harrier is joint your cheapest lesser warbeast, along with the Blight Wasps. It is hardly a threat on its own, and its task is more to annoy the enemy that do the actual killing. SPD7 + Flight, the Annoyance rule, its animus and the theme bonus in Ravens of War designate it as an expendable utility beast. If you do plan to use the Harrier offensively consider it a homing missle, and spend it likewise - it won't be coming home in one piece.
Combos & Synergies
Warlocks
- Bethayne, Voice of Everblight can deliver them to melee easier due to Deceleration. Unfortunately when her feat changed in the Virtues 2020 update she lost her main synergy with them.
- Thagrosh2 prefers lessers around for Sac Pawn. Also, popping out a Harrier for Blood Spawn may help you to cause some accuracy headaches. It's not a lot, but as long as your would-be assassin is a living model, the -1 to hit may just be enough to save the game.
- The Dodge animus on Rhyas1 stacks nicely with Riposte, as it allows you to beat her aggressor soundly in the face before hopefully stepping out of melee. Also, if you're able to stack Annoyance with the Nephilim Protector's Guard Dog bonus your effective DEF will be 19 against living enemies.
- Warlocks who like to stay at range such as Lylyth1, Lylyth2, Saeryn1, Vayl1 and Vayl2, who all also have naturally higher DEF might appreciate Dodge to help ward off stray pot shots from enemy guns.
Non-warlocks
- You can get 2 of these little beasts for free in the Ravens of War theme force, which instantly give a handy source for the Mark Target theme bonus. Since you'd sacrifice them anyway, you won't mind sending them close to the enemy and guide your shots more capable beasts' and units' shots.
- The Harrier can be a cheap and mobile way to activate the Flank bonus for nearby Shredders (in case you didn't bring more Shredders or a more capable, heavier warbeast just for that).
- Both the Shepherd and the Sorceress on Hellion can offer support for the Harrier, but these will probably always be incremental to your main warbeasts and not direct supporting duties.
- The Beast Mistress was purposefully made to herd light warbeasts, but sniping her out can leave you with a couple of wild lessers running around the battlefield. Plus, she's not allowed in the Ravens of War theme force. Still, she's probably your cheapest choice if you want an autonomous battlegroup that can score in rectangular zones in the Steamroller scenarios.
Drawbacks & Downsides
- Annoyance is worthless against non-living models. As an extension, it's trivial to one shot a Harrier off the board for most models, meaning all Annoyance offered you was a single redirected attack.
- Pitiful offensive capability, even against enemy solos.
Tricks & Tips
- Annoyance does not stack, so even with multiple Harriers the enemy is only going to suffer -1
- Your melee range is 0,5", while annoyance triggers within 1". Use this to your advantage if you want to confer the penalty without engaging the target.
Other
Trivia
Released way back in Primal Mk1 (2006)
Other Legion models
Rules Clarifications
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Rules Clarification: : Warbeast (Edit) (Click Expand to read)
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See also the Warbeast page for a recap of the core warbeast rules.
- Forcing
- If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
- Animi
- A single Animus can be on several models at the same time. (Infernal Ruling)
- Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
- An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
- Transferring Damage
- If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
- Frenzy (Edit)
- You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
- You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
- A warbeast may not make an Assault shot as part of a Frenzy activation.
- If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
- If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
- If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
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Rules Clarification : Eyeless Sight (Edit)
- A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
- This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
- Blind vs Eyeless Sight (Edit)
- If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later lose Eyeless Sight (for instance walking out of the range of Menoth's Sight), it will immediately go back to suffering the effects of Blind. (Infernal Ruling)
- Also this means stuff that only works vs Blind models (ie Hidden Blade) will still trigger vs a "Was Blinded but then got Eyeless" model.
- Anti-Cloud abilities vs Burning Earth (Edit)
- If you make a piece of terrain "Burning Earth" it counts as a cloud effect in addition to it's original type. This has 2 odd rulings:
- If any part of the terrain piece is "hit" by an ability that makes clouds expire (such as Gale Winds) then the entire terrain piece is taken off the table. (Infernal Ruling)
- If a model can ignore clouds but not the original terrain type, they don't ignore the terrain. For instance if you have a burning forest, then Eyeless Sight can't see through the forest. (Infernal Ruling)
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Rules Clarification : Soulless - None yet. (Edit)
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Rules Clarification: : Flight (Edit) (Click Expand to read)
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- Flight doesn't ignore:
- Impassable terrain.
- Most hazards. The exception is they do ignore Acid Bath and Burning Earth as long as they don't land in them.
- Templates that stay in play and do damage to models moving through them (such as a Scather).
- Free strikes.
- Trampling with a flying model (Edit)
- Flight allows you to trample "over" medium- and larger-bases.
- Although you trample "over" them, you don't get to make a trample attack vs them and you don't ignore their free strikes. Refer the core rulebook.
- Unless, of course, you have an exception like Blade Rush.
- Flight on a Cavalry model (Edit)
- Although flyers can move over obstacles/models, and horses can pause to do impacts while charging, flying horses cannot make impact attacks while overlapping models/obstacles. You need to pause in a legal position.
- Charging through models (Edit)
- You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
- Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
- Your melee range only extends to your front arc. Refer to the latest errata.
- You can still "skim" through the edge of their base, if you're careful and smart with your positioning.
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Rules Clarification : Annoyance - None yet. (Edit)
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Rules Clarification : Elusive (Edit)
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Rules Clarification : Dodge (Edit)
- Dodge triggers after any missed attack - melee, ranged, or magic.
- An enemy model with 2" melee range that is B2B with you before you Dodge, will be exactly 2" away afterwards, and thus will be able to attempt a 2nd melee attack.
- If you're missed by an AOE attack, but it doesn't deviate very far and still hits you then: Dodge still triggers, but the AOE does damage before you get the Dodge movement. (Infernal Ruling)
- If an enemy can attack you when you advance and then stop moving (such as Countercharge or Defensive Strike) and they miss you, then you can trigger Dodge (because you're no longer advancing).
- Dodge plus Riposte (Edit)
- If a model has both Dodge and Riposte, you can choose whether to dodge or riposte first. Appendix A Step 13 applies here, because the controller of the model being attacked is not the active player.
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