|
|
COST
|
RNG
|
AOE
|
POW
|
DUR
|
OFF
|
|
|
|
| Lurker
|
1
|
SELF
|
-
|
-
|
Turn
|
No
|
|
The spellcaster gains Pathfinder and Bushwhack. Lurker lasts for one turn.
- Bushwhack - During its activation, this model can make its Combat Action before its Normal Movement. If it does, it must make a full advance as its Normal Movement that activation.
|
Edit this spell template
|
|
Rules Clarification : Lurker (Edit)
- If you lose Lurker halfway through your Combat Action (for example casting another animus between attacks) then you don't get your Normal Movement. (Infernal Ruling)
- Lurker is not retroactively applied. (You cannot "skip" your movement, make an attack, then cast Lurker, then "get your movement back".) You have to cast it before Movement & Attacks. (Infernal Ruling)
- Pathfinder (Edit) - Pathfinder does not apply to involuntary movement (pushes & slams). (Infernal Ruling)
|
Rules Clarification : Bushwhack (Edit)
- Orders affect unit attachments, even if that attachment doesn't have the order on their card (such as a Soulless Escort benefiting from the Shield Wall order). (Infernal Ruling)
|
|
Pages in category "Lurker"
The following 2 pages are in this category, out of 2 total.
This category currently contains no pages or media.