Category:Rubble
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From the 2021.08 edition of the core rules. (Update text) |
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Rubble (pg 87) Rubble represents large areas of ruined ground that provide ample opportunities for cover but are challenging to traverse, such as collapsed structures and impact craters. Rubble is rough terrain and provides cover (p. 49) to a model completely inside its perimeter. | |
LOS - Rubble does not block LOS.
Buffs & Penalities - Rubble provide cover to models completely within it.
The only penalty normal rubble has is that it is rough terrain.
Rough terrain - Models move at half-speed as soon as any part of their base overlaps rubble, and they don't stop moving at half speed until they are all the way out.
Super Rubble - When setting up a table, Rubble terrain can be "upgraded" to Burning Rubble (as per Burning Earth), Corrosive Rubble (as per Acid Bath but no water), or Windswept.
See also
Pages in category "Rubble"
The following 3 pages are in this category, out of 3 total.
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