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From the 2020.02 edition of the core rules.
Cavalry
In addition to all the standard rules for models of their types (battle engine, warcaster, etc), cavalry models have the following additional rules in common.
Mount Attacks
A cavalry model’s Mount not only provides transportation but also is a weapon in its own right. Mount attacks are melee attacks with a 0.5˝ melee range. A cavalry model using its Combat Action for melee attacks can make one initial attack with its Mount just as with any other melee weapon.
Mount attacks are resolved normally except that the STR of the cavalry model is not added to Mount damage. The damage roll for a Mount attack is 2d6 plus only the POW of the Mount.
Mount Melee Attack Damage Roll = 2d6 + POW of Mount
Mounts are indicated by a horseshoe icon in their stat bars.
Cavalry Charge
Cavalry models gain boosted charge attack rolls.
Impact Attacks
A cavalry model cannot make an initial melee attack with its Mount during an activation it charged. Instead, a charging cavalry model uses its Mount to make impact attacks. If a charging cavalry model contacts another model during its charge movement and has moved at least 3˝, it can stop and make impact attacks with its Mount (see “Mount Attacks,” above) against all models in the Mount’s melee range. The cavalry model makes these attacks even if it is out of formation. Impact attack and damage rolls cannot be boosted. Impact attacks are simultaneous. After resolving the impact attacks, the charging cavalry model resumes its charge movement. The charging model does not resume its movement if it is pushed, slammed, thrown, or placed while it was stopped. It cannot make further impact attacks during this charge. If the charging cavalry model did not move at least 3˝ before contacting the other model, it does not make any impact attacks and must stop its movement at that point.
If the cavalry model chooses to make an impact attack against its charge target, before making any impact attacks the model turns to face the charge target and its charge movement ends. If the impact attack destroys the charge target, it does not result in a failed charge.
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