Category:Additional AOE
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An additional AOE is created by a ranged attack when specified by the ranged attack's description. It usually deviates from the center of the first AOE in one of three directions as described in the attack's text: On a roll of 1 or 2, the additional deviates in direction 1. On a roll of 3 or 4, it deviates in direction 2. On a roll of 5 or 6, it deviates in direction 6.
Rules Clarifications
- Additional AOE (Edit)
- The special rule states what the blast damage POW is - you don't need to halve it a second time.
- If the deviation distance is short and the AOEs end up overlapping a model, that model will take a damage roll for each AOE it's in.
- The distance of the second deviation is a d6 roll, unless the rule on the card specifies otherwise (Infernal Ruling).
- If you have an ability to reroll deviation (such as Artillerist) then you can reroll each additional AOE independent of the others.
- If the deviation direction of the additional AOEs is limited (such as Bounce) then the direction of the reroll is limited too. (Infernal Ruling)
- The additional AOEs are treated as if they "came from the weapon" exactly the same as the first AOE.
- If the weapon has Damage Type: Magical, then the additional AOEs will do magical damage too. (Infernal Ruling)
- If the weapon has a bonus to damage rolls (such as Bring It Down or Fire for Effect) then the additional AOEs will too. (Infernal Ruling)
- If the weapon has something which modifies its blast damage (such as Full Force or High-Explosive), then that modifier will apply to the additional AOE blast damage too. (Infernal Ruling)
Subcategories
This category has the following 6 subcategories, out of 6 total.
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