Category:Devastation

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Critical Devastation - On a critical hit, models hit are thrown d6" directly away from the attacker. Roll distance once for all models affected. Models thrown do not deviate. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to half the POW of this weapon. The POW of collateral damage is equal to half the POW of this weapon. Edit description


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Rules Clarification : Devastation      (Edit)

  • At very short range it is possible to catch yourself in the Devastation AOE. If this occurs you will be knocked down but not moved (since you can't be moved away from yourself). (Infernal Ruling)
  • This is not a Power Attack Throw, it just causes models to be thrown. As such, it can be used against friendly models.
  • Damage is worked out like this:
    • The model you targeted: Full POW + 2d6 (+1d6 if it was thrown into an equal- or larger-based model, or an obstacle). This can be boosted.
    • Other models in the AOE: Half POW + 2d6 (+1d6 if they were thrown into an equal- or larger-based model, or an obstacle). This is not blast damage. This can be boosted.
    • Models outside the AOE but that got something thrown into them:
      • If they were hit by something smaller: No effect
      • If they were hit by something with the same base size or larger: They're knocked down and take Half POW + 2d6. This is not blast damage. This cannot be boosted.
 
  • Refer to the Throw article for more.

Pages in category "Devastation"

The following 4 pages are in this category, out of 4 total.

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