Category:Tactics

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Tactics: [[{{{1}}}]] - Models in this unit gain {{{1}}}. Edit description


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Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table. (think "G for Goes away")
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies. (think "Tac-Tick = K for Keeps")
 
  • Granted [ Vengeance ]
    • If the model granting Vengeance dies, the unit will not get any Vengeance attacks.
    It is "If you have Vengeance, and you were damaged last turn, you get a move+attack."
    It is not "If you get damaged, you get Vengeance next turn."
    • If you lose Vengeance halfway through resolving Vengeance, then you stop resolving Vengeance immediately. (Infernal Ruling)

How to insert this template into an article

[Show/Hide examples]

The 4th example is deliberately incorrect.

{{Tactics|Unyielding}} 
Tactics: Unyielding - Models in this unit gain Unyielding.
{{Tactics|Unyielding}} (''{{Unyielding}}'')
Tactics: Unyielding - Models in this unit gain Unyielding. (Unyielding - This model gains +2 ARM against melee damage rolls.)
{{Tactics|Reposition}} 
Tactics: Reposition - Models in this unit gain Reposition.
{{Tactics|Reposition [3"]}} 
Tactics: [[Reposition [3"]]] - Models in this unit gain Reposition [3"].
{{Tactics|link=[[Reposition|Reposition [3"]]]}} 
Tactics: Reposition [3"] - Models in this unit gain Reposition [3"].
{{Tactics|link=[[Reposition|Reposition [3"]]]}} (''{{Reposition 3}}'')
Tactics: Reposition [3"] - Models in this unit gain Reposition [3"]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)

Pages in category "Tactics"

The following 48 pages are in this category, out of 48 total.

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