Blighted Ogrun Warmongers

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Blighted Ogrun Warmongers
Legion Blighted Ogrun Unit
Gorag Rotteneye
Character Command Attachment

Brutal ogrun tainted by blight and bred for slaughter, warmongers suffer from twisted visions of madness and rage. Only in battle do they find true release, and they cleave through friend and foe alike with savage delight. The blighted Nyss distrust them, but this matters little to the warmongers. Only glorious slaughter in the name of Everblight holds any promise of surcease from their tortured lives.

When he first received the blight, Gorag suffered a ceaseless blinding pain in his right eye. After three days of agony, he gouged out his own eye in a rage, leaving a bloody wound that would never heal. His transformation bestowed a different gift to compensate—the gaping socket now emits a wicked, blighted radiance. All who fall under his withering gaze become enervated, as blighted energies radiate through their bodies.

Basic Info

Blighted Ogrun Warmongers
Missing Info
Warmongers.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Unit / Gorage
BASE Medium
SPD 5
STR
MAT 6 / 7
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD 7 / 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5 / 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 3
UNIT SIZE 3 or 5 +1 CA
COST 7 or 11 +4 CA
2.5 pts each (incl CA)
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Entire unit
    • Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
    • Tough symbol.jpg Tough
    • Unyielding - This model gains +2 ARM against melee damage rolls.
  • Gorag only
    • He has a better statline
    • Officer symbol.jpg Officer
    • No Quarter [ Minifeat ] - This model can use No Quarter once per game at any time during its units activation. This acticvation, modles in this unit gain Pathfinder. A model in this unit that charges as part of its Normal Movement gains +2" movement. No Quarter lasts for one round.
    • Paralyzing Gaze - While in this model's command range, enemy models with LOS to this model suffer –2 DEF.

Weapons

  • Leader & Grunts
War Cleaver
Sword icon.jpg  RNG   POW   P+S 
2 5 14
  • Powerful Charge - This model gains +2 to charge attack rolls with this weapon.
  • Gorag
War Cleaver
Sword icon.jpg  RNG   POW   P+S 
2 5 14
  • Powerful Charge - This model gains +2 to charge attack rolls with this weapon.


Horns
Sword icon.jpg  RNG   POW   P+S 
1 3 12

Theme Forces

Recent Changes

2021. October

  • Base unit dropped to 7/11 points (from 8/13)
  • Gorag dropped to 4 points (from 6)

Thoughts on Blighted Ogrun Warmongers

Gorag Rotteneye

Blighted Ogrun Warmongers in a nutshell

While the Warspears are the ranged elements in the Primal Terrors lists, and the Chosen are your beefy linebreakers, the Warmongers excel at charging in and slicing low/medium infantry with frightening ease with their 2" reach Berserker attacks. Discounting every support but their character UA they'll hit at an effective MAT 10 on the charge, which will only go higher if you utilize other buffs.

They are not very resilient when compared to other multi-wound infantry models in the game, but the Vengeance theme benefit along with their innate Tough ability (and the Rise aura from Ammok) forces enemies to deal with them at once, or not bother them at all.

Thoughts on Gorag

The main drawback of the Warmongers were the lack of Pathfinder, which is now more or less amended by Gorag to make your alpha strike connect. He also gives 2" extra movement on mini-feat turn and an always-on +2 to-hit buff - not only for your unit, but with clever positioning for the rest of your army as well. On mini-feat turn that gives a total 15" non-linear threat range (with Vengeance) and with the help of the Warmonger War Chief a potential MAT 11 on the charge. That's either a hell of a lot of Berserk attacks mulching infantry swarms, or even a dead enemy caster.

He's also a little expensive - but he's free in Primal Terrors and you almost certainly weren't going to play him outside Primal Terrors anyway.

Combos & Synergies

  • The Warmonger War Chief is the second de-facto "Command Attachment" for these guys beside Gorag. His Veteran Leader ability with Gorag's Paralyzing Gaze translates to a +3 MAT fixer, making effectively Butcher-level fighters out of the Warmongers. His Blood Drinker also helps to keep your Berserk attack at bay, before hitting friendly models.
  • Blightbringer - The cornerstone of the theme's support engine, his blighted aura and AoE can vastly improve your Ogruns' offensive power and defensive measures alike.
  • Golab - Things like Tough or Self Sacrifice can block your Berserk chain. Having an Etropic Force aura around will shut down these tricks.
  • Blighted Rotwings - Jam them in, if there isn't enough MAT fixing around.
  • Hellmouth - If the enemy shoots your Hellmouth, your Ogruns can advance up on him unopposed. If he concentrates on your Ogruns, it will trigger Venceance, plus the Tentacles can draw closer key enemy models to your frontline. Win-win.
  • Anamag - It cannot be stressed enough, but Anamag was purposefully designed for this theme. Quite literally, no other caster can run better an Ogrun brick than she does.
  • Blight Archon - He also has Veteran Leader, just note is does not stack with the Warchief's. It also has Dragon's Blood to make the Ogrun beefier.
  • Bethayne2 - Transmute is a great spell on pretty much anything, but even more so on models with already great stats. Also as multi would models they meld well into the Flesh Web.
  • Kallus2 - On his feat turn he makes them super fast and Battle Lust makes them even scarier offensively.
  • Kallus1 - Ignite and Dark Guidance make them them better on the offense and on feat turn they spawn Incubi when they die.

Drawbacks & Downsides

  • Pathfinder is only available for a single unit, and only during charges - and the favored casters in the theme rarely fix that issue. Look out for enemy casters and warlocks who can mess around with terrain (Irusk1), charges (Stryker2 or zerkova1) or cancel Pathfinder altogether (Baldur1, etc).
  • Berserk can end up in fratricidal attacks without proper positioning, or if you don't have living targets for Blood Drinker.
  • If not advancing under concealment and/or the Blightbringer's ARM aura, their average defensive stats will cause them to suffer a lot of damage while closing in on the enemy.

Tricks & Tips

  • If you expect Berserk attacks that will strike at your own models, first send an incorporeal solo into its perceived melee range (a Gremlin Swarm, or a Feralgeist). The Warmongers can hit them, and will cause no harm, if they did not turn corporeal, or you turned their cleavers into magic weapons.
  • You want to charge, but the Blightbringer cannot reach your Warmongers with its aura? No problem. Shoot an AoE into their target's general direction, and with good scatter you can create a patch of blight, where your Warmongers can stand and have the same benefits as in the aura.
    • If you don't want to rely on scattering, use a cheap model (like a Rotwing, or the above mentioned incorporeal solos) as a homing beacon for your shot.

Other

Trivia

  • The unit was released in Primal Mk1 (2006)
  • The CA was released in the Primal Terrors CID (2018.03)

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host

Solos

Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Powerful Charge  and/or Brutal Charge     (Edit)

  • If you declare a charge but move less than 3", then the attack doesn't count as a "Charge Attack" and you won't get the bonus.
RC symbol.png

Rules Clarification : Knockdown      (Edit)

  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.


RC symbol.png

Rules Clarification : Berserk      (Edit)

  • Berserk attacks will generate even more Berserk attacks. You keep going until you miss, something survives, or you run out of targets.
  • Berserk grants an additional attack which by definition can only occur during your Combat Action. Therefore Berserk doesn't work on free strikes, impact attacks, etc.
  • "Immediately" means you can't save it until later in your activation. Berserk must be resolved at step 14 of the attack sequence (refer Apdx A).
  • You cannot use "Any Time" abilities while resolving the original attack, the Berserk attack, or between the attacks. Refer Apdx A.
  • Berserk doesn't trigger during a frenzy. (Infernal Ruling)
  • Berserk will not trigger if the target uses an ability to move the damage to another model (such as a warlock transfer).
    • But it will trigger if they use an ability to move the attack to a different model (such as Grim Salvation).
  • Berserk has a weird niche interaction with Agathon's abilities, which you can read here.
  • Attack-Generating Abilities (Edit)
    • From the core rulebook: When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.
    • If you trigger two attack-generating abilities (such as Black Spot and Kill Shot) you choose to resolve one and "lose" the other (unless you trigger it again later).
    • If you trigger two attack-generating abilities, and one of them is compulsory (such as Black Spot and Berserk), you must choose to resolve the compulsory one. (Infernal Ruling)

Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Unyielding - None yet. (Edit)


RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : No Quarter      (Edit)

  • Pathfinder (Edit) - Pathfinder does not apply to involuntary movement (pushes & slams). (Infernal Ruling)
  • Restrictions on "Any Time" abilities     (Edit)         [Show/Hide]
    • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.
    2. After the model with the "Any Time" ability has had their activation end "prematurely". By this I mean you resolved something which includes the phrase "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    3. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    4. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    5. When you're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    6. When you're in the middle of an attack. Which also includes effects that occur "after the attack is resolved".
      (Although the attack is "resolved" at Step 11, in terms of using an "Any Time" ability the attack is not "finished" until after Step 14. Refer to the first paragraph of Apdx A.)
    7. Your opponent interrupted your activation to trigger one of their own abilities (such as Countercharge).
    8. Warcasters/warlocks/etc can normally cast a spell or use their feat "At any time". However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, plus they can't cast/feat before running.
    9. Units: See below.

    • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
    • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)

    Units with "Any Time" abilities
    • You cannot use an "Any Time" ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.
    • A model in a unit can't use an "Any Time" ability after they run (Infernal Ruling) or fail a charge. Because that makes that specific model's activation to end even though the unit's activation is still ongoing, and you can't use abilities on models that are not active.
      • You can use an "Any Time" ability before running, however.
    • A model in a unit can't use an "Any Time" ability after anyone in the unit has begun a Reposition move. (Infernal Ruling)
RC symbol.png

Rules Clarification : Paralyzing Gaze      (Edit)

  • Gaze doesn't stack with itself. A model with 2 Imps in LOS only suffers -2 DEF, not -4.


Wrench symbol.png

Note to Editors
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