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While most Steelhead soldiers are human, the company is quite willing to take on anyone with solid skills willing to fight for coin, and its officers have frequently fought alongside Rhulic mercenaries. A number of Rhulfolk have accepted work with company branches, negotiating for top pay—few soldiers are more disciplined or cool under fire. Gunners are artillery veterans who know how to get the most out of their crews, coordinating fire and ensuring such weapons are quickly positioned to do the most harm.
Basic Info
| Steelhead Gunner |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Small |
| SPD |
5 |
| STR |
6 |
| MAT |
6 |
| RAT |
6 |
| M.A. |
N/A |
| DEF |
13 |
| ARM |
13 |
| CMD |
8 |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
N/A |
| THRS |
N/A |
| HP |
5 |
| F. Field |
N/A |
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| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
3 |
| UNIT SIZE |
N/A |
| COST |
3 |
| N/A |
| N/A |
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| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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Mercenary - Steelhead Gunner will work for Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
Abilities
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Tough
- Desperate Pace [ Rhulic or Steelhead Weapon Crew ] (★ Action) - RNG CMD. Target friendly Rhulic or Steelhead weapon crew unit. If the unit is in range, Rhulic or Steelhead weapon crew models in the unit gain +2" movement during their Normal Movement this turn.
- Hit the Deck! - This model cannot be hit by AOEs. If it would be hit by an AOE, it instead becomes knocked down. While this model is knocked down, ranged attacks targeting it auto-miss.
- Siege Tactics (★ Action) - RNG CMD. Target friendly Faction weapon crew. If the weapon crew is in range, the next ranged attack made by the unit gains Siege Weapon. Siege Tactics lasts for one turn. (Siege Weapon - This weapon gains an additional die to its damage rolls against huge-based models.)
- Veteran Leader [ Rhulic or Steelhead Weapon Crew ] - While in this model's command range, friendly Rhulic or Steelhead weapon crew models gain +1 to attack rolls.
Weapons
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| Fire Breather
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RNG
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ROF
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AOE
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POW
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SP 8
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1
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-
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12
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| Sword
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RNG
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POW
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P+S
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0.5
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3
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9
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Theme Forces
- Other Factions
- Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
- Aside from that, there are a few themes that will change what Faction this model counts as (and thus what "friendly Faction only" buffs it can receive). They are:
Thoughts on the Steelhead Gunner
Steelhead Gunner in a nutshell
The Steelhead Gunner is both a Steelhead and Rhulic model, the first Rhulic release in about two and a half years, and can be taken in themes that allow either. His main job is to provide support to Steelhead and Rhulic artillery pieces, making them faster, more accurate, and very dangerous to huge-base models.
Combos & Synergies
Drawbacks & Downsides
- Usual squishy support solo problems
- Easily killed by small arms fire
- Points you are spending to enhance your artillery - models already priced at a premium
- Probably the lowest impact support solo in Soldiers of Fortune, can easily be left behind when you already have Arcanists, Ironheads and more.
Tricks & Tips
- Utilise the high CMD value, one Gunner can support multiple Artillery pieces spread quite wide.
- Combine Desperate Pace, Bulldoze from your Cavalry and Power Lifter from the Ironhead to engineer some janky Knockdowns with the Steelhead Cannon Crew.
Other
Trivia
- Released at LVO (2019.02)
Other Theme Forces
Cryx (Edit)
Cygnar (Edit)
Khador (Edit)
Protectorate of Menoth (Edit)
Crucible Guard (Edit)
Other Mercenary models
Mercenary Index (Edit)
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| Units, Solos, & Battle Engines
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| Warcaster attachments
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Doctor Stygius -
Madelyn Corbeau -
Reinholdt -
Wyshnalyrr
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| Lesser Warlocks
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Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
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| Non-character Units
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Cephalyx Mind Bender -
Cephalyx Mind Slaver -
Cephalyx Overlords -
High Shields -
Artillery Corps -
Forge Guard -
Idrian Skirmishers -
Kayazy Assassins -
Kayazy Eliminators -
Legion of Lost Souls -
Ogrun Assault Corps -
OoI Resolutes -
OoI Vigilants -
Precursor Knights -
Press Gangers -
Sea Dog Pirates -
Deck Gun -
SH Cannon -
SH Halberdiers -
SH Cavalry -
SH Mortar -
SH Riflemen -
SH Volley Gun -
Tactical Arcanist Corps -
Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) -
Special WA: Morrowan Battle Priest (Morrow units)
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| Character Units
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Alexia1 -
Asphyxious4 -
Croe's Cutthroats -
Cylena Raefyll & Nyss Hunters -
Blythe & Bull -
Boomhowler1 -
Herne & Jonne -
Lady Aiyana & Master Holt -
Lynus & Edrea -
MacHorne1 -
The Commodore Cannon -
The Devil's Shadow Mutineers
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| Non-character Solos
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Cephalyx Agitator -
Death Archon -
Gobber Tinker -
Menite Archon -
Morrowan Archon -
Ogrun Bokur -
Powder Monkey -
SH Arcanist -
SH Ironhead -
SH Gunner -
Swamp Gobber River Raider
Thamarite Advocate -
Thamarite Archon -
Void Archon
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| Character Solos
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Alexia2 -
Alexia3 -
Alten Ashley -
Anastasia Di Bray -
Balthazar Bamfist -
Black Bella1 -
Black Bella2 -
Bloody Bradigan -
Boomhowler2 -
Boomhowler3 -
Bosun Grogspar -
Brun Cragback & Lug -
Captain Crawtooth -
Colbie Sterling, Captain of the BRI -
Dahlia Hallyr & Skarath -
Dez1 -
Dez2 -
Dirty Meg -
Doc Killingsworth -
Doctor Stygius -
Eilish1 -
Eiryss1 -
Eiryss2 -
Eiryss4 -
First Mate Hawk -
Flubbin1 -
Flubbin2 & Dreyfus2 -
Flugwug the Filcher -
Crosse1 -
Glyn Cormier, Illuminated One -
Gorman1 -
Gorman2 -
Grand Master Gabriel Throne -
Gubbin1 -
Gubbin2 -
Gudrun1 -
Gudrun2 -
Harlan Versh, Illuminated One -
Harlowe Holdemhigh -
Hermit of Henge Hold -
Hutchuk, Ogrun Bounty Hunter -
J.A.I.M.s -
Kell Bailoch -
Lanyssa Ryssyl, Nyss Sorceress -
Lord Rockbottom -
MacHorne2 -
Major Harrison Gibbs -
Malvin2 -
Master Gunner Dougal MacNaile -
Orin Midwinter, Rogue Inquisitor -
Princess Delores Graciela -
Ragman -
Raluk Moorclaw, the Ironmonger -
Rhupert Carvolo, Piper of Ord -
Rorsh & Brine -
Rutger Shaw, Professional Adventurer -
Savio Montero Acosta -
Saxon Orrik -
Scythe -
Sergeant Nicolas Verendrye -
Stannis Brocker -
Taryn Di La Rovissi, Llaelese Gun Mage -
Thor Steinhammer -
Tubbin -
Underboss Vizkoya -
Viktor Pendrake -
Weird Wendell -
Widget1 -
Widget2 -
Wrong Eye & Snapjaw
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| Battle Engines
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Hammerfall Siege Crawler -
Nemo4
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| Independent Warjack
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Malvin1 & Mayhem1
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| Theme Forces (Edit)
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| Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
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| This index was last updated: 2021.11
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Rules Clarifications
Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Desperate Pace (Edit)
- Desperate Pace applies to all movement during the Normal Movement part of activation, to include running, charging, and others. (Locked Thread)
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Rules Clarification : Hit the Deck! (Edit)
- This model cannot be hit by any type of AOE (ranged AOE, magic AOE, or the very rare Point-Blank melee AOE). However the "auto-miss when knocked down" part only applies to ranged attacks.
- While knocked down, non-AOE ranged attacks can target someone near this model and still hit it.
- This model cannot be directly hit by an AOE, and it cannot be hit with blasts from an AOE.
- It also cannot be hit by AOEs that are "spawned" from non-AOE weapons (such as Vortex Blast or Hellmouth).
- However Hit the Deck is ignored by AOEs that skip "hitting" models and instead skip straight to damage (such as Krueger1's feat) or skip straight to applying debuffs (such as Burning Flames).
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Rules Clarification : Veteran Leader (Edit)
- Veteran Leaders don't give themselves the buff, because of the "other models within ..." clause. However, if you have two models giving out the buff, then they can give it to each other. (Locked thread)
- If a model can get Veteran Leader from two sources (such as Vet Leader [Winterguard] simultaneous with Vet Leader [Assault Kommandos]) then the benefit does not stack. (Infernal Ruling)
- Some versions say "friendly" and some don't. Regardless, Veteran Leader only buffs friendly models. (Infernal Ruling)
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Rules Clarification : Fire (Edit)
- If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
- Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
- Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
- You can always use non-standard terrain if you agree with your opponent before the game starts, however.
- A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
- In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
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