Template:RC Arcana

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Rules Clarification: Arcana     (Edit)

  • Normally Arcana can only be triggered during the enemy turn. However, sometimes a free strike will allow you to trigger an Arcana during your own turn.
    • This can potentially lead to having two Arcana active at the same time.
  • Arcana can be triggered/used while the warlock is knocked down.
  • Any given warlock can't have duplicates of the same Arcana.
  • In a multi-warlock game, each warlock can't have duplicates of the other's Arcana.
  • In a Steamroller tournament:
    • You choose your Arcana cards before the start of each game.
    • You choose them on your clock. ie during your deployment time.
    • In a Grymkin vs Grymkin mirror match, one player chooses on his clock, then the other on their clock, then both reveal, then deployment starts.

The Child - Wrath   [Show/Hide]
  • Determine which warbeasts are currently in The Child's CTRL range before increasing her CTRL range. (Infernal Ruling)
  • You can trigger this if The Child herself is damaged.
    • Say you have a warbeast at max fury that you want to transfer to. You cannot have The Child suffer damage, then trigger Wrath, then transfer the damage to the now-not-at-max-fury warbeast. Because, as per Appendix A Timing Sequence, damage transfer occurs at step 9g, but damage to The Child that lets her trigger the Arcana occurs at step 10a.
  • You can trigger this if a warbeast out of your CTRL range is damaged (although they won't get the benefit).
  • When your FURY stat drops back down to normal, any excess fury tokens are discarded.
The Dreamer - All Fall Down   [Show/Hide]
  • Once triggered, there is no range limit to which models can be affected. An enemy model could be fighting a Grymkin model on the opposite side of the board from the Dreamer, and it'll still get knocked down.

The Heretic - Reckoning - None yet

The King of Nothing - Taste of Ashes   [Show/Hide]
  • There is no range limit on who gets damaged. If the nearest model(s) is 48" away, it'll get damaged anyway.
  • The warbeast that you trigger the Arcana on will also cause d3 damage to d3 models. It's not just "from then on".
  • You roll a separate d3 damage for each damaged model.
  • If multiple warbeasts are killed by a single attacker (such as with an AOE) you resolve the "d3 damage" sequentially, one warbeast at a time.
    If the original attacker is destroyed by this damage, the rest of the "d3 damages" fail to trigger because the attacking model is no longer in play. (Infernal Ruling)

The Wanderer - Divergent Path - None yet


  • Note that The Shadow and the Shroud Arcana have the trigger tied to your lower CMD range.
Accursed   [Show/Hide]
  • Enemy models can regain the abilities they lost. For instance, having Zombify cast on them.
Ill Omens   [Show/Hide]
  • Note that there is no range limit on the effect of Ill Omens.
Ruin   [Show/Hide]
  • For Ruin, refer to the clarifications on Arcane Vortex. It's essentially the same in-game effect and has the same clarifications.
Sacrifice   [Show/Hide]
  • Kreuger1's feat puts AOEs in play which causes damage immediately, then damages anyone walking around in them later. Sacrifice can be triggered by the damage when the AOEs are first put in play, but not from damage taken when walking around in the AOE. (Infernal Ruling)
  • Sacrifice can be triggered from damage taken the Sunhammer spell. (Infernal Ruling)
  • Sacrifice can be triggered from stuff like Electro-Leap and Chain Lightning. (Infernal Ruling)
  • If your warlock transfers damage and that kills a warbeast, it doesn't count as the enemy destroying the warbeast and Sacrifice can't be triggered. (Infernal Ruling)
  • Sacrifice can be triggered from a Steamroller objective, or can be used to heal an objective. (Infernal Ruling)
The Shadow   [Show/Hide]
  • The model that is advanced into must be smaller-based than the enemy model doing the advancing.
  • The only restrictions on the new warbeast are what are stated. You can cast spells on it, force it, give it corpse tokens, whatever you like.
  • You cannot trigger this by taking control of an enemy model, because it's not an enemy model while under you control.
  • If you trigger it during your opponent's turn, the warbeast will be in play for the remainder of your opponent's turn, you can activate it during your next turn, and it'll expire at the end of that turn.
  • If you manage to trigger it on your own turn (an enemy model got an Admonition move, or something) then you can activate the warbeast this turn, and it'll expire at the end of your opponent's next turn.
  • Whether you need the actual physical model for something that is only in play for one round, or whether you can use a marker instead, is a decision that must be made by the Event Organiser. A PP event will always require the correct model. (Infernal Ruling)