Template:Warlock-Warbeast

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Note to Editors
This text is used on the Warbeast and Warlock pages.

Warlock & Warbeast interaction

Warlocks are the most powerful models in HORDES. They are potent shamans and deadly warriors as effective in martial combat as when wielding magical forces. A warlock’s greatest talent, however, is controlling warbeasts.

Forcing Warbeasts

A model with the Fury Manipulation special rule can force its warbeasts as long as they meet the following criteria. The warbeast must be in the battlegroup commander’s own battlegroup and in its control range, though the warbeast need not be in its battlegroup commander’s line of sight. A battlegroup commander cannot force warbeasts in another model’s battlegroup even if they are both part of the same army.

For more info about forcing, see the Warbeast article.

Leeching

During its controlling player’s Control Phase, a model with the Fury Manipulation special rule can leech fury points from warbeasts in its battlegroup that are in its control range. Fury points leeched from a warbeast are removed from it and placed on the warlock.

A warlock can also leech fury points from its own life force during its controlling player’s Control Phase. For each fury point a model leeches in this way, it suffers 1 damage point. This damage cannot be transferred.

A warlock can leech any number of fury points but cannot exceed its FURY in fury points as a result of leeching. Leeching is performed at the start of the Control Phase before threshold checks are made or fury is spent to upkeep spells.

Spirit Bond

After leeching, a model with the Fury Manipulation special rule can additionally gain up to 1 fury point for each medium-based or larger warbeast that was part of its battlegroup and has been destroyed or removed from play. If a destroyed warbeast returns to play for any reason, the warlock can no longer gain fury points for that warbeast from Spirit Bond. A warlock cannot exceed its FURY in fury points as a result of Spirit Bond.

Reaving

A model with the Fury Manipulation special rule is able to capture the life essence of its warbeasts as they are destroyed or removed from play. When a warbeast in its battlegroup is destroyed or removed from play while in its control range, the warlock can reave the fury points on the warbeast. Before removing the warbeast from the table, remove its fury points and place them on the reaving model. A model cannot reave fury points from a warbeast in its battlegroup that was destroyed or removed from play by a friendly attack or as a result of transferring damage to the warbeast.

Some special rules enable a model that does not control a warbeast to reave its fury points. The fury points of a warbeast that was destroyed or removed from play can only ever be reaved by a single model, however.

A model cannot exceed its FURY in fury points as a result of reaving. Excess fury points gained from reaving are lost.

Transferring Damage

When a warlock would suffer damage, it can spend 1 fury point to transfer that damage to a warbeast in its battlegroup that is in its control range. The warbeast takes the damage instead of the warlock. Determine where to mark the damage normally. When the warlock transfers damage to a warbeast, damage exceeding the warbeast’s unmarked damage boxes is applied to the warlock and cannot be transferred again. The warlock cannot transfer damage to a warbeast that has a number of fury points equal to its FURY. The warlock is still considered to have suffered damage even if the damage is transferred. Models unable to suffer transferred damage cannot have damage transferred to them.

Warlock Destruction

When a battlegroup commander is destroyed or removed from the table, the warbeasts in its battlegroup become wild. Additionally, all upkeep spells cast by that model immediately expire.

Wild Warbeasts

When a warbeast goes wild, it loses any fury points it had. A wild warbeast cannot use its animus or be forced. A wild warbeast cannot gain fury points and never frenzies. A wild warbeast cannot activate and does not have a melee range. It cannot engage or be engaged by other models. A model is never in melee with a wild warbeast. A wild warbeast has no facing, cannot advance or make attacks, and does not gain an ARM bonus for shields or bucklers. Special rules that cannot be used while a model is stationary cannot be used while a warbeast is wild. A melee attack targeting a wild warbeast automatically hits. A wild warbeast has a base DEF of 5

Anytime during its activation, a friendly Faction model with the Battlegroup Commander special rule, such as a warlock, can spend 1 fury point to take control of a wild warbeast while in base-to-base contact with it. The warbeast is no longer wild but must forfeit its Combat Action the turn it becomes controlled. The warbeast becomes a part of its new controller’s battlegroup