Template:RC Additional AOE
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- Additional AOE (Edit)
- The special rule states what the blast damage POW is - you don't need to halve it a second time.
- If the deviation distance is short and the AOEs end up overlapping a model, that model will take a damage roll for each AOE it's in.
- The distance of the second deviation is a d6 roll, unless the rule on the card specifies otherwise (Infernal Ruling).
- If you have an ability to reroll deviation (such as Artillerist) then you can reroll each additional AOE independent of the others.
- If the deviation direction of the additional AOEs is limited (such as Bounce) then the direction of the reroll is limited too. (Infernal Ruling)
- The additional AOEs are treated as if they "came from the weapon" exactly the same as the first AOE.
- If the weapon has Damage Type: Magical, then the additional AOEs will do magical damage too. (Infernal Ruling)
- If the weapon has a bonus to damage rolls (such as Bring It Down or Fire for Effect) then the additional AOEs will too. (Infernal Ruling)
- If the weapon has something which modifies its blast damage (such as Full Force or High-Explosive), then that modifier will apply to the additional AOE blast damage too. (Infernal Ruling)
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This RC template is supposed to be inserted into other RCs as needed, not act as a stand-alone full-blown RC box. |