Titan Cannoneer

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Skorne Logo.jpg Titan Cannoneer

Skorne Heavy Warbeast

Favored warbeasts of the skorne, the versatile titans can be conditioned and equipped for a variety of battlefield roles. The titan gladiator is armed with massive spiked war gauntlets and uses its weapons and its armored body to pulverize enemy troops and warbeasts. The titan cannoneer is a mobile siege engine, blasting apart enemy formations with its gargantuan siege cannon. Finally, the titan sentry is a living wall, immovable and nearly impervious to enemy attacks behind its heavy shield and thick armor.

Basic Info

Titan Cannoneer
Missing Info
Titan Cannoneer.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 4
STR 12
MAT 6
RAT 5
M.A. N/A
DEF 10
ARM 19
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY 4
THRS 9
HP 30
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 14
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

  • Bullheaded - When this model frenzies, if it would charge a model, it targets that model with a slam power attack instead. If it cannot, it frenzies normally.

Weapons

Siege Gun
Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 4 15
War Mace
Sword icon.jpg  RNG   POW   P+S 
1 4 16
Tusks
Sword icon.jpg  RNG   POW   P+S 
1 3 15
  • Hard Head - This model can add this weapon's POW to its head-butt and slam power attack damage rolls.

Animus

COST RNG AOE POW DUR OFF
Far Strike

1 SELF - - Turn No
The spellcaster's ranged weapons gain Snipe. Far Strike lasts for one turn.
Snipe - This attack gains +4 RNG.

Theme Forces

Recent Changes

2021.10 Mega Update

  • -2 points

Thoughts on the Titan Cannoneer

Titan Cannoneer in a nutshell

It's a titan with a big gun. A big gun that shoots hard and, when the time for shooting is done, the Cannoneer is surprisingly effective in melee. It does everything you'd expect a ranged heavy to do with almost no frills.

Far Strike is a great animus though few casters in Skorne actually debase themselves by utilising ranged combat. Primus Jalaam and Void Seer Mordikaar are exceptions to this rule with Zaal1 following closely behind as his old man stats will prevent him getting too close to the action. Also Cyclops Shaman can borrow her animus when needed

Combos & Synergies

  • Paingiver Beast Handlers - Fury management and make it an effective melee warbeast by buffing its strength. Note that, unlike most Skorne heavies, the Cannoneer does not *need* Beast Handlers to do good work.
  • Titan Gladiator and The Terrorizer - Rush is an excellent threat range extender. Extend that 20" shooting threat to 22".
  • Bronzeback Titan - More fury control.
  • Cyclops Shaman - can use Far Strike for their rather deadly ranged attack
  • Extoller Soulward - Eyeless Sight is excellent if you want to launch a ranged assassination (and Magical Weapon for hitting incorporeal targets doesn't hurt).
  • ARM debuff. A lot of Skorne casters have Mortality or similar armor debuff that can really magnify her shot.

Drawbacks & Downsides

  • Skorne have a deep bench of shooting beasts. The shooting cyclops tend to be better at shooting for the point ; the Mammoth is a big investment but is somewhat better point per point for shooting, melee, and resilience
  • Typical titan weaknesses: Low defense and low speed.

Tricks & Tips

  • Consider slamming with this instead of charging, enraged it's pow 17 with a pow 14 collateral, plus kd.
  • Like almost all ranged heavies the Cannoneer actually does much more damage in melee than with its gun when taking down heavies (and normally against infantry). You get a couple of turns of shooting - but the primary work is done in melee.

Other

Trivia

  • In the Skorne lore, female Titans are preferred for Cannoneer training, due to their "greater manual dexterity". This does not mean that all Cannoneers are female, merely that the majority of them are, and in turn the majority of males are Gladiators. There is no hard and fast rule dividing the roles of Titans based on sexing, however. (No Quarter, Issue # 09)
  • Released way back in Primal Mk1 (2006)
  • Comes in a plastic kit with the Sentry & Gladiator.

Other Skorne models

Skorne Logo.jpg       Skorne Index       (Edit)
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Rasheth1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock) - Makeda0 (Lesser Warlock)
Lesser

Agonizer - Aradus Scarab - Reptile Hounds - The Terrorizer

Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy

Aradus Sentinel - Aradus Soldier - Archidon - Chiron - Bronzeback Titan - Despoiler - Molik Karn - Rhinodon - Tiberion - Titan Cannoneer - Titan Gladiator - Titan Sentry

Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units

Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Legends of Halaak - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers

Solos

Abidan the Keeper - Ancestral Guardian - Aptimus Marketh - Extoller Novitiate - Extoller Soulward - Hakaar the Destroyer - Immortal Vessel - Makeda0 - Mortitheurge Willbreaker - Paingiver Bloodrunner Master Tormentor - Paingiver Task Master - Tyrant Rhadeim - Venator Dakar - Void Spirit - Zaadesh1

Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Disciples of Agony - Masters of War - The Exalted - Winds of Death
Minions
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Hard Head      (Edit)

  • You can add the POW even if the weapon system is crippled.
  • Hard Head doesn't get applied to collateral damage, because that is a separate type of roll. Refer page 45 of the mini rulebook.
RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.
  • Forcing
    • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
  • Animi
    • A single Animus can be on several models at the same time. (Infernal Ruling)
    • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
    • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
  • Transferring Damage
    • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
  • Frenzy (Edit)
    • You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
    • You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
    • A warbeast may not make an Assault shot as part of a Frenzy activation.
    • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
    • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
    • If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
RC symbol.png

Rules Clarification : Bullheaded      (Edit)

  • With a normal frenzy, you have to charge until you get in B2B or get blocked. However with a "frenzy slam" you can stop at 0.5" away as per the Power Attack Slam rules. (Infernal Ruling)
RC symbol.png

Rules Clarification : Far Strike      (Edit)

RC symbol.png

Rules Clarification : Snipe      (Edit)

  • Although Snipe the spell and Snipe the Attack Type are two different "sources", they are multiple instances of the same effect. As such, they're not cumulative. Refer to the "Rule Priority" section of the core rulebook.
  • Snipe does not affect the range of weapons that use the Spray template, or one's which have RNG = CTRL.