Kharybdis
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Kharybdis |
For decades Kharybdis was lost, believed to have been destroyed when the Cygnaran Navy sank the blackship carrying it. With nothing but a crude map, Captain Aiakos set out to recover this powerful helljack that slumbered in the deep. Kharybdis now terrorizes victims of the warcaster’s bloody raids, tearing anything within reach to pieces.
Basic Info
| Kharybdis | |||||||||||||||||||||||||||||||
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Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Amphibious -
Construct -
Immunity: Corrosion -
Gunfighter -
Pathfinder - Acid Cloud - This model can use Acid Cloud once per activation at any time or before finishing a run or failed charge. Center a 4" AOE cloud effect on this model. Models in the AOE when it is placed or that enter or end their activation in the AOE suffer the Corrosion continuous effect. The AOE remains in play for one round.
- Bond [ Aiakos ] - If this model begins the game in Aiakos's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Aiakos and in their control range, Kharybdis gains Prowl. (Prowl - While a model with Prowl has concealment, it gains stealth.)
- Steady - This model cannot become knocked down.
Weapons
| Black Ink | |||||||||||||||
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| RNG | ROF | AOE | POW | LOCATION | |||||||||||
| SP 8 | 1 | - | 12 | Head | |||||||||||
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| Tendril (x2) | |||||||||||||||
| RNG | POW | P+S | LOCATION | ||||||||||||
| 1 | 4 | 16 | 1 each side | ||||||||||||
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Theme Forces
- When taken by Aiakos1
- Black Industries. Kharybdis gains Carapace in this theme.
- Scourge of the Broken Coast. Kharybdis gains Gang Fighter in this theme.
- When taken by Aiakos2
- Black Industries. Kharybdis gains Carapace in this theme.
- Dark Host
- Scourge of the Broken Coast. Kharybdis gains Gang Fighter in this theme.
- The Ghost Fleet
- When taken by anyone else
- Black Industries. Kharybdis gains Carapace in this theme.
- Scourge of the Broken Coast. Kharybdis gains Gang Fighter in this theme.
Theme Forces - Other Factions
- Infernal players can use the Kharybdis + Aiakos1 duo in the Hearts of Darkness theme, but only if Mortenebra is leading the army. Kharybdis gains Accumulator [Soulless] in this theme.
Recent Changes
No changes since 2021.10
Thoughts on Kharybdis
Kharybdis in a nutshell
Kharybdis is a versatile warjack with a 12" threat range (before buffs), who only has to make it within 4" of its target often making him ideal for assassination runs. His defensive stats are average but Prowl (when taken with Aiakos) and Steady help keep him safe until he can be delivered.
Before the Black Fleet errata he was unpopular due to his points cost and lackluster rules; the general consensus is that he is now a solid package for his points cost.
Combos & Synergies
- Either version of Aiakos lets you use the Acid Cloud / Prowl combo with ease. Either of them can speed Khary up, making its threat range even more respectable.
- Scaverous's TK spell coupled with Aiakos1's Escort can get Kharybdis to a 16" threat range, or even 18" if you manage to TK the target closer. A 21 point package is hard to fit into a Scaverous list, but it is fun.
- Skarre2 likes a Steady model for her feat.
- Skarre3 can give Khary boosted ranged attacks (Guided Fire), which makes the spray much more likely to Blind targets.
- Terminus can give Khary berserk (Ravager) and then you can murder everything in his large 4" melee range.
- In the Scourge of the Broken Coast theme, the Chain Strike ability allows him to attack enemy models while staying safe behind a wall of tough, medium-based infantry. This also allows Kharybdis to easily benefit from the Gang Fighter theme benefit.
Drawbacks & Downsides
- A tad high on the points cost spectrum.
- He doesn't have Assault, Quick Work, or etc. So you can use that spray in melee via Gunfighter, but if you do then you'll lose out on your melee attacks.
Tricks & Tips
- Acid Cloud will trigger the Prowl ability when bonded with either Aiakos1 or Aiakos2.
- Acid Cloud's version of "At any time" is different to every other one in the game. This difference means Khary can use Acid Cloud after running or failing a charge.
- When the Acid Cloud is centered on you, it extends just over 1" past your base edge. So anyone with 0.5" or 1" range on their melee weapon has to enter it to attack you in melee.
Here's the math: [Show/Hide]- 1" = 25.4mm
- A 4" AOE has a radius of 50.8mm. A large base has a radius of 25.0mm.
- So the AOE radius is 25.8mm more than your base radius.
- A model standing 1" away from your base is 25.4mm away, so is 0.4mm within the AOE. Literally just within the acid.
Other
Trivia
Originally released 2017.03
Kharybdis -in following the cryxian theme of naming warjacks after mythical sea creatures- is named for the mythical greek sea monster Charybdis
Other Cryx models
Rules Clarifications
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Rules Clarification : Corrosion (Edit)
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Rules Clarification : Blind (Edit)
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Rules Clarification : Chain Weapon - None yet. (Edit)
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
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Rules Clarification : Chain Strike and/or Lunge (Edit)
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Rules Clarification : Warjack (Edit)
Inert warjacks
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Rules Clarification : Amphibious - None yet. (Edit)
Rules Clarification : Construct - None yet. (Edit)
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Rules Clarification: : Gunfighter (Edit) |
General
Targeting
Attack Roll
Incorporeal Gunfighters
Gunfighter + an AOE weapon
Gunfighter + a spray weapon
Units of Gunfighters
Other interactions
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Rules Clarification : Pathfinder (Edit)
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Rules Clarification : Acid Cloud (Edit)
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Rules Clarification : Bond (Edit)
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Rules Clarification : Prowl and/or Just a Tree? (Edit)
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Rules Clarification : Steady (Edit)
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