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Everblight’s long study of the elves has borne horrific fruit in the nephilim. Everblight selects certain pregnant Nyss to receive a special draught of his warlocks’ blood. This blighted essence transforms the life growing within them into dragonspawn. Terrible hybrids of elf and spawn, nephilim soldiers possess the bestial strength and powers of dragonspawn while also being able to wield weapons as skillfully as the Nyss themselves.
Basic Info
| Nephilim Soldier |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Medium |
| SPD |
6 |
| STR |
8 |
| MAT |
7 |
| RAT |
N/A |
| M.A. |
N/A |
| DEF |
13 |
| ARM |
16 |
| CMD |
N/A |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
3 |
| THRS |
10 |
| HP |
22 |
| F. Field |
N/A |
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| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
U |
| UNIT SIZE |
N/A |
| COST |
7 |
| N/A |
| N/A |
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| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
Weapons
- Two-Handed Sword - 2" reach, P+S 13 melee attack.
- Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
Animus
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COST
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RNG
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AOE
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POW
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DUR
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OFF
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| Massacre
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1
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SELF
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Turn
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The spellcaster gains Overtake. Massacre lasts for one turn.
- Overtake - When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
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Theme Forces
Recent changes
2021. October
- Dropped 2 points (from 9)
Thoughts on Nephilim Soldier
Nephilim Soldier in a nutshell
The Nephilim Soldier is a melee focused light with a toolkit against warbeast and warjacks. Due to its low base strength on its single initial melee attack it requires support to work against its intended targets, in no particular order: accuracy buff, free charge and a damage bonus. If you cannot provide at least 2 of them, you will be better looking for cheaper warbeasts, or switch to dedicated heavies who cost about twice the Soldier's cost but work much more reliably in a beast vs. beast / jack fight.
Its 2" reach and Flight, coupled with the ubiquitous Eyeless Sight ensures that it can reach its target without much problem - it all depends on your army composition whether you have the points to squeeze in the support models the Soldier requires.
Combos & Synergies
- Blighted Nyss Sorceress - The Soldier's performance usually makes or breaks on its charge attack to connect. Aerial Coordination frees up a Fury to boost the attack roll. Blight Storm also ensures that if you want to use the Soldier to hunt single-wound infantry the Soldier may cause damage on its follow-up attacks as well and can chew through them via its animus.
- Mekanoshredder - Like the Strider Scouts in Ravens of War it offers free charge plus extra distance against constructs.
- Beast Mistress - Free charge and run because of her field marshal, plus extra threat due to Energizer - all that for a price of a Blight Archon. She sadly does not flank with the Soldier but apart of that this is some of the most economical way of bringing one to the table - provided you can avoid her getting sniped.
- Blight Archon - The flimsy defensive stats of the Soldier won't cause that much of a problem if they can sprint away after a successful kill with the Archon.
- Grotesque Assassin, Golab - Precision Strikes worth only so much if the enemy can't heal the affected systems/spirals. These two models, along with spells like Mortality stop the enemy of healing/repairing an injured target. Thagrosh0's or Absylonia1's Blight Burst may also occasionally help, because anything without a 2" reach melee weapon cannot stay out of a Blight Burst AoE centered on your Nephilim Soldier.
- Shredder - The Soldier is the cheapest warbeast with 2" melee range to trigger the Shredder's flank.
Warlocks:
- Fyanna2 - Her Field Marshal already offers Overtake, sparing Fury in the process, especially if you use the above mentioned tools to charge for free. Fury works every bit as nicely on the Nephilim as on other beasts to deliver an effective P+S 18 charge attack and P+S 15 follow-up hits.
- Kryssa - Her feat and Ignite are great damage fixers for a single turn, and can also extend threat with Energizer.
- Absylonia2, Thagrosh2, Lylyth1: offer a complete package of both damage and accuracy increase, occasionally handing out speed buff and/ or free charges to boot.
- Rhyas1 - Overtake is usually not an overly important animus, but Rhyas can Pac-Man through a whole lot of light/medium targets and still retreat with Sprint. This is also true to her epic form, just be aware that you can only advance via Flashing blade kills if you destroyed models during your Combat action.
Drawbacks & Downsides
- Average defensive stats
- Even with the above mentioned support models the Soldier's position is strongly contested - be sure it is the beast that suits the best for your army build:
- For 1 point less you can get a Raek or an Afflictor
- For 5 points more you get a Neraph who works almost with the same toolkit
- For 2 Soldiers you'll get Ravagore or the Scythean - both able to dish out more melee damage due to their improved stats
- For 1 point over the price of 2 Soldiers there's the Carnivean, a jack-of-all trades melee beast, and for 1 additional point you can get Zuriel, one of the best heavy warbeast in the faction with the same support toolkit as the Nephilim Soldier
Tips & Tricks
Other
Trivia
Released in Hordes: Evolution (2007)
Other Legion models
Rules Clarifications
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Rules Clarification : Powerful Charge and/or Brutal Charge (Edit)
- If you declare a charge but move less than 3", then the attack doesn't count as a "Charge Attack" and you won't get the bonus.
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Rules Clarification: : Warbeast (Edit) (Click Expand to read)
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See also the Warbeast page for a recap of the core warbeast rules.
- Forcing
- If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
- Animi
- A single Animus can be on several models at the same time. (Infernal Ruling)
- Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
- An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
- Transferring Damage
- If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
- Frenzy (Edit)
- You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
- You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
- A warbeast may not make an Assault shot as part of a Frenzy activation.
- If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
- If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
- If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
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Rules Clarification : Eyeless Sight (Edit)
- A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
- This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
- Blind vs Eyeless Sight (Edit)
- If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later lose Eyeless Sight (for instance walking out of the range of Menoth's Sight), it will immediately go back to suffering the effects of Blind. (Infernal Ruling)
- Also this means stuff that only works vs Blind models (ie Hidden Blade) will still trigger vs a "Was Blinded but then got Eyeless" model.
- Anti-Cloud abilities vs Burning Earth (Edit)
- If you make a piece of terrain "Burning Earth" it counts as a cloud effect in addition to it's original type. This has 2 odd rulings:
- If any part of the terrain piece is "hit" by an ability that makes clouds expire (such as Gale Winds) then the entire terrain piece is taken off the table. (Infernal Ruling)
- If a model can ignore clouds but not the original terrain type, they don't ignore the terrain. For instance if you have a burning forest, then Eyeless Sight can't see through the forest. (Infernal Ruling)
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Rules Clarification: : Flight (Edit) (Click Expand to read)
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- Flight doesn't ignore:
- Impassable terrain.
- Most hazards. The exception is they do ignore Acid Bath and Burning Earth as long as they don't land in them.
- Templates that stay in play and do damage to models moving through them (such as a Scather).
- Free strikes.
- Trampling with a flying model (Edit)
- Flight allows you to trample "over" medium- and larger-bases.
- Although you trample "over" them, you don't get to make a trample attack vs them and you don't ignore their free strikes. Refer the core rulebook.
- Unless, of course, you have an exception like Blade Rush.
- Flight on a Cavalry model (Edit)
- Although flyers can move over obstacles/models, and horses can pause to do impacts while charging, flying horses cannot make impact attacks while overlapping models/obstacles. You need to pause in a legal position.
- Charging through models (Edit)
- You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
- Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
- Your melee range only extends to your front arc. Refer to the latest errata.
- You can still "skim" through the edge of their base, if you're careful and smart with your positioning.
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Rules Clarification : Marksman and/or Precision Strike (Edit)
- These abilities do not get around Retribution Force Fields. The attacker's ability assigns it to a column, and Force Field reassigns it.
- Versus a Colossal or Gargantuan, you don't get to choose which grid is damaged. That is still governed by which Firing Arc the attacker is standing in.
- Attacker chooses column vs Defender chooses column (Edit)
- When both the attacker and defender have an ability that lets them choose the column that gets damaged, the attacker gets to choose. (Infernal Ruling)
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Rules Clarification : Massacre (Edit)
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Rules Clarification : Swift Hunter and/or Overtake (Edit)
- The free move must be resolved before other abilities that involve attacks (such as Quick Work or Berserk). Refer Step 12 vs 14 in Appendix A.
- This ability does not trigger off special attacks, only basic ones.
- An important difference:
- Swift Hunter can be triggered by any attack, including out-of-activation attacks.
- Overtake only works on attacks during your Combat Action. Even stuff like Impact Attacks won't trigger it.
- If you make a free strike during your Combat Action (for instance the enemy used a special rule to move during your Combat Action) you can trigger Overtake on that free strike. It still counts as being during your Combat Action. (Infernal Ruling)
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