Reptile Hound

From Warmachine University Archive
Revision as of 17:52, 26 July 2022 by imported>Warmachine University contributors (Imported from HTTrack HTML mirror)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Mk4 has been announced, and we need to talk about what it means for the future of this website.

Please join the discussion either on the WMU Facebook Group or the Talk:Main Page area of this wiki.

Skorne Logo.jpg Reptile Hound

Skorne Lesser Warbeast

Since the skorne arrived in western Immoren, countless warriors and slaves have met their ends in the slavering jaws of a pack of reptile hounds, vicious pack hunters that the skorne enjoy setting upon lone warbeasts and enemy champions. Many foes have been demoralized after seeing their mightiest heroes or greatest beasts torn to pieces by a pack of these scaled predators. Even the most resilient creatures often find their natural powers of regeneration no match for the crushing strength of a reptile hound’s jaws; a pack of them working in concert can swiftly reduce even a hulking satyr to a pile of bloody bones.

Info icon.png

When you go to physically buy Reptile Hounds, you get a box with 2 models.
Despite this, they are added to your army one model at a time.

Basic Info

Reptile Hound
Missing Info
Reptile Hounds.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 7
STR 6
MAT 5
RAT N/A
M.A. N/A
DEF 13
ARM 13
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY 2
THRS 7
HP 13
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

  • FlankReptile Hound ] - When this model makes a melee attack against an enemy model in the melee range of a friendly Reptile Hound model, this model gains +2 to attack rolls and gains an additional damage die.

Weapons

Bite
Sword icon.jpg  RNG   POW   P+S 
0.5 4 10

Animus

COST RNG AOE POW DUR OFF
Heightened Metabolism

1 6 - - Turn No
Target friendly Faction warbeast gains Snacking. Heightened Metabolism lasts for one turn.
Snacking - When a model with Snacking boxes a living model with a melee attack, it can choose to RFP the boxed model. When it does, the model with Snacking can remove d3 damage points.

Theme Forces

Recent Changes

2021.10 Mega Update

  • +2 weapon POW

Thoughts on the Reptile Hound

Reptile Hound in a nutshell

Cheap bullets, the Reptile Hounds are effectively solos who benefit from battlegroup buffs. It’s fast but has poor stats across the board to emphasis that you need to use Flank.

The biggest problem with them is that they need to be taken in multiples to do work but 2 Reptile hounds cost the same as a Cyclops Brute who has the same volume of attacks as 2 hounds, hits harder and more accurately than the first, has more durability and has additional support abilities, including but limited to still generating fury when it dies (light warbeast vs lesser). If you do not need a beast that does work, you just want a transfer target and animus bot, the Aradus Scarab is cheaper, offers better support to other lights and has a niche in the form of bullet resistance.

All of this makes the hounds really underwhelming vs other faction options.

Combos & Synergies

Warlock Synergies

  • Beast Master Xekaar Alpha Hunter polishes all of their weaknesses free charges especially help the pillow fisted pooch.
  • Master Ascetic Naaresh Battlegroup buffing feat, and they are the cheapest beast able to fully use his feat.
  • Void Seer Mordikaar Pathfinder for all these bullets
  • Tyrant Zaadesh Cheap flanking/tag team partners
  • Supreme Aptimus Zaal Running up a single hound to flank something, then let the other go to town with the Flank bonus, Enrage and Last Stand.

Drawbacks & Downsides

  • Fragile - they may have a lot of damage boxes, but that's a low ARM value.
  • Even with Flank and Enrage, they don't hit that hard
  • The dog that activate first to provide flank to the other have a really anemic output.

Tricks & Tips

Use them in pairs if you must - they flank with each other, and that's decent damage for the cost.

Other

Trivia

Other Skorne models

Skorne Logo.jpg       Skorne Index       (Edit)
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Rasheth1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock) - Makeda0 (Lesser Warlock)
Lesser

Agonizer - Aradus Scarab - Reptile Hounds - The Terrorizer

Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy

Aradus Sentinel - Aradus Soldier - Archidon - Chiron - Bronzeback Titan - Despoiler - Molik Karn - Rhinodon - Tiberion - Titan Cannoneer - Titan Gladiator - Titan Sentry

Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units

Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Legends of Halaak - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers

Solos

Abidan the Keeper - Ancestral Guardian - Aptimus Marketh - Extoller Novitiate - Extoller Soulward - Hakaar the Destroyer - Immortal Vessel - Makeda0 - Mortitheurge Willbreaker - Paingiver Bloodrunner Master Tormentor - Paingiver Task Master - Tyrant Rhadeim - Venator Dakar - Void Spirit - Zaadesh1

Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Disciples of Agony - Masters of War - The Exalted - Winds of Death
Minions
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.
  • Forcing
    • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
  • Animi
    • A single Animus can be on several models at the same time. (Infernal Ruling)
    • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
    • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
  • Transferring Damage
    • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
  • Frenzy (Edit)
    • You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
    • You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
    • A warbeast may not make an Assault shot as part of a Frenzy activation.
    • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
    • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
    • If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
RC symbol.png

Rules Clarification : Flank      (Edit)

  • You can gain the Flank bonus vs knocked down/stationary models (refer to the latest Errata).
  • Melee range is measured from your front arc so you cannot trigger Flank on models in your back arc.
  • The target enemy doesn't need to be in the Flanker's LOS, just their melee range.
    • Most of the time if something is in your melee range then it is so close it's in your LOS too, and the difference is meaningless.
    • But if you have 2" reach and you're jammed up in B2B with a bunch of closely-spaced enemies, you'll find your LOS is blocked. In this case, you might be able to trigger Flank on an enemy model that is "hiding" behind that front row of jammers, even though you don't have LOS to it.
  • Flank is not tied to a specific weapon, so Mount attacks and Power Attacks can benefit as well.
  • If you have two sources of Flank they are still giving you the bonus from the Flank rule so do not stack. (Infernal Ruling)
  • If the target moves in/out of the Flanker's melee range between the attack roll and the damage roll (for instance if you throw it) then you need to reassess whether you get the Flank bonus for the damage roll. (Infernal Ruling)


RC symbol.png

Rules Clarification : Heightened Metabolism      (Edit)

RC symbol.png

Rules Clarification : Snacking      (Edit)

  • You can use Snacking to RFP your target even if you're at full health. (Locked thread)
  • Snacking occurs at boxed, and thus:
    • Doesn't prevent abilities that trigger at disabled (such as Tough, Self-Sacrifice, etc).
    • Might prevent abilities that trigger at boxed, depending on who the active player is and whose model the ability triggered on. Refer the 'Triggers' section (pg 10 of the pdf)
    • Does prevent abilties that trigger at destroyed (such as collecting soul tokens, etc)
  • You can snack friendly models.
  • You may choose where each individual point of healing goes.
  • If you kill multiple models with a single attack (such as trampling over them) then you get to heal once for each model killed.