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Driven by ravenous hunger and murderous instinct, shredders are fearsomely effective at latching onto and tearing apart any foe unfortunate enough to face them. The smallest and simplest of the dragonspawn, shredders fight well in packs that swarm and devour their hapless victims.
Basic Info
| Shredder |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Small |
| SPD |
6 |
| STR |
5 |
| MAT |
5 |
| RAT |
N/A |
| M.A. |
N/A |
| DEF |
13 |
| ARM |
13 |
| CMD |
N/A |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
2 |
| THRS |
7 |
| HP |
13 |
| F. Field |
N/A |
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| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
U |
| UNIT SIZE |
N/A |
| COST |
3 |
| N/A |
| N/A |
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| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
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Eyeless Sight
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Soulless
- Adelphophagy - When this model frenzies, it immediately charges the nearest Shredder, friendly or enemy. If this model cannot charge the nearest Shredder, it frenzies normally.
- Flank [ Friendly Faction Warbeast ] - When this model makes a melee attack against an enemy model in the melee range of another friendly Faction warbeast, this model gains +2 to attack rolls and gains an additional damage die.
- Snacking - When this model boxes a living model with a melee attack, it can choose to RFP the boxed model. When it does, this model can remove d3 damage points.
Weapons
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| Bite
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RNG
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POW
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P+S
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0.5
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5
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10
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Animus
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COST
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RNG
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AOE
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POW
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DUR
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OFF
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| Scurry
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1
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SELF
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-
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-
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Turn
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No
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The spellcaster gains Relentless Charge for one turn.
- Relentless Charge - While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
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Theme Forces
Recent changes
2021. October
Thoughts on Shredder
Shredder in a nutshell
Shredders are heat-seeking missiles that soften up, or finish, medium (or in some cases high) armour targets, relying on Flank to really crank the damage. Scurry is a corner-case animus, but can be useful, if there's an obstruction/obstacle in your way, or you have LOS to the enemy in the forest, but not enough movement to reach it without Pathfinder. The Shredder will not make its way into every single Legion list, but it is a relatively potent finishing piece for its point cost, and is a good option for the Spawning Vessel if you don’t need the animus of the Mechanoshredder.
Combos & Synergies
- Due to Flank, Shredders work well with each other, and other warbeasts, who have 2" melee reach (Scythean, Angelius, Proteus, Teraph, every Nephilim outside the Bolt Thrower]], etc).
- They offer Mark Target in the Ravens of War theme, though unlike the Harriers, you can't get them for free.
- Blight Wasps - Since their animus targets any lesser warbeast, you can cast it on a Shredder, and go on Killing Spree with it (especially if you can keep all your enemies within flank distance).
- Casters with universal STR buffs and/or options for a free charge can make Shredders very cost effective:
- Kryssa - Feat
- Lylyth1 - Parasite for damage, Blood Lure for free charges.
- Bethayne - Disintegrate; cheap feat enablers.
- Thagrosh2 - Manifest Destiny and Feat can make a small Shredder pack fairly efficient.
- Absylonia2 - Special mention for Abby2, as on feat with Alpha Hunter and flank, small packs of Shredders or lone Shredders activating late in a turn can threat far, super accurate, and hit very hard. Plus they charge for free and don't need to use their animus thanks to feat flight.
- If you bring the Spawning Vessel, Shredders will almost always be the best choice to spawn for damage, as they hit fairly hard with Flank.
- The Beast Mistress is the dedicated "lesser warlock", who offers speed boost and free charges for the beasts under her care. Just remember to keep her safe from assassinations.
Drawbacks & Downsides
- Adelphophagy can prevent you from setting up opportunistic frenzies.
- Fragile, and lacks hitting power outside Flank-supported charges.
- Must pay for Pathfinder, cutting into damage output.
Tips & Tricks
- Adelphophagy will target enemy Shredders too, if they are the closest - remember that in a mirror match.
- You can force a normal frenzy by putting one Shredder behind the frenzying one. It must charge the one behind because it's closest, but it can't because it's out of LOS. This, however, will only be useful, if you run 3, or more Shredders:
- Shredder A will frenzy next turn, Shredder B is in LOS of Shredder A, and Shredder C is behind Shredder A, closer to it than B, but not in LOS (and even so, B should be farther away, than an enemy in LOS).
- Flank works on your Frenzy attacks, and free strikes too.
- If the Shredder delivered the killing blow for a figure, you can RFP it, even when the Shredder itself is uninjured, to stop things like corpse token collection for the enemy.
Other
Trivia
Released way back in Primal Mk1 (2006)
Other Legion models
Rules Clarifications
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Rules Clarification: : Warbeast (Edit) (Click Expand to read)
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See also the Warbeast page for a recap of the core warbeast rules.
- Forcing
- If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
- Animi
- A single Animus can be on several models at the same time. (Infernal Ruling)
- Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
- An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
- Transferring Damage
- If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
- Frenzy (Edit)
- You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
- You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
- A warbeast may not make an Assault shot as part of a Frenzy activation.
- If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
- If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
- If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
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Rules Clarification : Eyeless Sight (Edit)
- A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
- This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
- Blind vs Eyeless Sight (Edit)
- If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later lose Eyeless Sight (for instance walking out of the range of Menoth's Sight), it will immediately go back to suffering the effects of Blind. (Infernal Ruling)
- Also this means stuff that only works vs Blind models (ie Hidden Blade) will still trigger vs a "Was Blinded but then got Eyeless" model.
- Anti-Cloud abilities vs Burning Earth (Edit)
- If you make a piece of terrain "Burning Earth" it counts as a cloud effect in addition to it's original type. This has 2 odd rulings:
- If any part of the terrain piece is "hit" by an ability that makes clouds expire (such as Gale Winds) then the entire terrain piece is taken off the table. (Infernal Ruling)
- If a model can ignore clouds but not the original terrain type, they don't ignore the terrain. For instance if you have a burning forest, then Eyeless Sight can't see through the forest. (Infernal Ruling)
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Rules Clarification : Soulless - None yet. (Edit)
Rules Clarification : Adelphophagy - None yet. (Edit)
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Rules Clarification : Flank (Edit)
- You can gain the Flank bonus vs knocked down/stationary models (refer to the latest Errata).
- Melee range is measured from your front arc so you cannot trigger Flank on models in your back arc.
- The target enemy doesn't need to be in the Flanker's LOS, just their melee range.
- Most of the time if something is in your melee range then it is so close it's in your LOS too, and the difference is meaningless.
- But if you have 2" reach and you're jammed up in B2B with a bunch of closely-spaced enemies, you'll find your LOS is blocked. In this case, you might be able to trigger Flank on an enemy model that is "hiding" behind that front row of jammers, even though you don't have LOS to it.
- Flank is not tied to a specific weapon, so Mount attacks and Power Attacks can benefit as well.
- If you have two sources of Flank they are still giving you the bonus from the Flank rule so do not stack. (Infernal Ruling)
- If the target moves in/out of the Flanker's melee range between the attack roll and the damage roll (for instance if you throw it) then you need to reassess whether you get the Flank bonus for the damage roll. (Infernal Ruling)
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Rules Clarification : Snacking (Edit)
- You can use Snacking to RFP your target even if you're at full health. (Locked thread)
- Snacking occurs at boxed, and thus:
- Doesn't prevent abilities that trigger at disabled (such as Tough, Self-Sacrifice, etc).
- Might prevent abilities that trigger at boxed, depending on who the active player is and whose model the ability triggered on. Refer the 'Triggers' section (pg 10 of the pdf)
- Does prevent abilties that trigger at destroyed (such as collecting soul tokens, etc)
- You can snack friendly models.
- You may choose where each individual point of healing goes.
- If you kill multiple models with a single attack (such as trampling over them) then you get to heal once for each model killed.
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