Farrow Bone Grinders
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Farrow Bone Grinders |
Well versed in the mystic arts of butchery, farrow bone grinders seek out choice organs and marrow-filled bones from slain warbeasts in order to harness the mystical power lingering within. These parts are combined with blood, bile, and lymph to create powders, unguents, and talismans able to empower farrow warlocks toward victory on the battlefield.
Basic Info
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- Minion - Will work for Circle, Legion, Skorne, or Trollbloods.
Abilities
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Combined Melee Attack -
Tough - Bloodthirst - When it charges a living model, this model gains +2" movement.
- Craft Talisman (★ Action) - Target friendly warlock. If the warlock is in range, when it casts a spell and is the point of origin, the spell gains +2 RNG. Spells with a RNG SELF, SP, or CTRL are not affected. Craft Talisman lasts for one turn.
- Dismember - When this model hits a warbeast with a melee attack, roll an additional damage die.
Weapons
- Cleaver - 0.5" reach, P+S 10 melee weapon.
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Damage Type: Magical - Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
- Inflict Pain - When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.
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Theme Forces
- Minions
- The Thornfall Alliance. Farrow Bone Grinders gain Rise in this theme.
- Will Work for Food
- Other Factions
- As a minion unit, they can also be taken in a bunch of other Faction's themes. Refer to #Other Theme Forces.
Special mention to the following, which have no limits on the number of Minions: - Disciples of Agony (Skorne)
- Oracles of Annihilation (Legion) In this theme, this Minion becomes a Blighted model. Also, enemy models that end their activation within 2" of this model suffer continuous corrosion.
- Secret Masters (Circle)
- As a minion unit, they can also be taken in a bunch of other Faction's themes. Refer to #Other Theme Forces.
Recent Changes
2021. 10 (Rebalancepocalypse): +1 Def
Thoughts on Farrow Bone Grinders
Farrow Bone Grinders in a nutshell
Farrow Bone Grinders are an interesting unit - a cheap unit with the cost of jammers that are designed to hurt warbeasts (and are conscripts against everything else). Alternatively, they help any warlock without a channeler or arc node help sling spells from a little further away. They are also cheap if limited access to Grievous Wounds.
Combos & Synergies
- Paingiver Task Master - no knockdown tough on conscripts is just plain obnoxious to deal with - and the Task Master's STR buff means that charging bone grinders can do significant damage to a warbeast.
- Midas - has Curse to make them more accurate and Battle Lust for another dice vs warbeasts.
Drawbacks & Downsides
- Small units are often not worth buffing
- When not against warbeasts the Bone Grinders show why they are so cheap
- They have a very low threat range on the charge against non living targets 8.5 will regularly see them taking a charge vs construct heavy or undead heavy armies.
Tricks & Tips
- Know your metagame - these guys will be either good or useless, depending on what your opponents bring.
- Even if your opponent didn't bring warbeasts, Grievous Wounds prevents healing on 'jacks and infantry (multi-wound or Tough), which can sometimes be game-winning.
- They can continue to Craft Talisman for your warlock as long as at least one is alive, it is not tied to any specific member of the unit.
- They are cheap enough you shouldn't sweat if some die.
- Their Craft Talisman rule affects friendly Warlocks, not friendly faction warlocks, so you can use them as your minion choice in factions they work for to give your 'lock a range boost.
Other
Trivia
Released in Hordes: Evolution (2007)
Other Theme Forces
Circle Orboros (Edit)
- Secret Masters. This theme doesn't have a limit on how many Minion units you can take.
- The Bones of Orboros
- The Devourer's Host
- The Wild Hunt
Legion of Everblight (Edit)
- Ravens of War
- Children of the Dragon
- Oracles of Annihilation. In this theme (1) There is no limit on the number of Minion units you can take, (2) Minions become Blighted models, and (3) enemy models that end their activation within 2" of a Blighted model in this theme suffer continuous corrosion.
- Primal Terrors
Skorne (Edit)
- Disciples of Agony. There is no limit to the number of Minion units you can take in this theme.
- The Exalted
- Masters of War
- Winds of Death
Trollbloods (Edit)
Other Minion models
Rules Clarifications
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Rules Clarification : Combined Melee Attack (Edit)
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Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Bloodthirst - None yet. (Edit)
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Rules Clarification : Craft Talisman (Edit)
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Rules Clarification : Dismember - None yet. (Edit)
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Attack Type and/or Arcane Savant (Edit)
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Rules Clarification : Grievous Wounds (Edit)
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Rules Clarification : Inflict Pain - None yet. (Edit)
