Cask Imp
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- "Avoid drunken stumbles and tavern brawls, or these intemperate imps will take you all."
Cask imps are mischievous grymkin that take no greater pleasure than bedeviling drunkards. At the Defiers’ commands, cask imps chaotically hurtle themselves at the enemy to control the flow of battle, albeit in an unpredictable and explosive fashion.
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Basic Info
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Abilities
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Advance Deployment - Alcohol-Fueled - This model cannot forfeit its Normal Movement. When this model makes its Normal Movement, instead of moving it normally you must choose its facing. It then advances its SPD +d6˝ in a straight line. If a 6 is rolled, instead of moving this model explodes with the same effect as Temperamental and is RFP'd.
- Temperamental - This model explodes if it contacts another model while it is advancing or if it becomes knocked down. When this model explodes, center a 4˝ AOE on it. Other models in the AOE suffer an unboostable POW 14 fire damage roll and the Fire continuous effect, then this model is RFP'd.
Weapons
- Unarmed - This model has no weapons.
Theme Forces
- Bump in the Night. It gains Rise in this theme.
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Dark Menagerie
Thoughts on Cask Imp
Cask Imp in a nutshell
Grymkin's version of Cryx's Scrap Thrall. A dangerous walking bomb, who will be considered mostly for spending your last remaining army point. They are pretty much like ammo, and should be spent like that.
Combos & Synergies
- Mad Caps can put additional Cask Imps into play.
Fire & Forget distraction pieces who cost 0.5 points apiece, they hardly warrant any form of direct support. Rush them forward and hope that they can catch some juicy infantry before blowing up.
Drawbacks & Downsides
- They blow up if they hit friendly models. This can make activation timing a bit of a headache.
- Anything that causes knockdown, will also cause this model to explode. Beyond that, this model will only explode if it contacts a model while advancing.
- This means that place effects cannot trigger the explosion.
- it also means they get nothing from the bump theme benefit.
- Random SPD value, and blowing up on a roll of 6 makes them extremely unpredictable.
- Steamroller Flags and Objectives count as models, so will cause you to explode.
Tricks & Tips
- Activate them first, and get them out of the way. The last thing you want is to activate your units first and run them in front of it.
- If you do forget to activate them first, remember that you choose their facing before rolling for distance.
- For Steamroller tie-breakers, your opponent has to kill 2 Imps to score points. But it doesn't matter which "group" they came from, or even if they were put in your army list before the game or put into play during the game.
Other
Trivia
Released with the Faction launch (2017.06)
Other Grymkin models
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| Warlocks |
The Child -
The Dreamer -
The Heretic -
The King of Nothing -
The Wanderer -
Old Witch 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warbeasts |
Lesser: Crabbit |
Light: Frightmare - Gorehound - Rattler | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Heavy: Cage Rager - Clockatrice - Skin & Moans |
Gargantuan: Slaughterhouse | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units, Solos, & Battle Engines | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Units |
Dread Rots - Hollowmen - Mad Caps - Malady Man - Murder Crows - Neigh Slayers - Piggybacks - Twilight Sisters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Solos |
Baron Tonguelick, Lord of Warts - Cask Imp - Defiled Archon - The Four Horseymans - Glimmer Imp - Grave Ghoul - Gremlin Swarm - Isiah, Dread Harvester - Lady Karianna Rose - Lord Longfellow - Trapperkin - Weird Wendell - Witchwood | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Battle Engines | Death Knell | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Theme Forces | Minions | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dark Menagerie - Bump in the Night | Refer to Category: Grymkin Minion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| This index was last updated: 2021.08 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rules Clarifications
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Rules Clarification : Unarmed (Edit)
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Rules Clarification : Advance Deployment (Edit)
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Rules Clarification : Alcohol-Fueled (Edit)
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Rules Clarification : Temperamental (Edit)
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