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| Sanguine Bond - When this model would suffer damage from an enemy attack while in formation, you can choose one or more models in its unit to suffer any amount of that damage instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.".
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| Bond of Brotherhood [ Minifeat ] - This model can use Bond of Brotherhood once per game at any time during its unit’s activation. For one round, when a model in this unit is damaged by an enemy attack while in formation, you can choose one or more models in this unit to suffer any amount of that damage instead, divided as you choose. A model cannot suffer more damage as a result of Bond of Brotherhood than it has unmarked damage boxes.
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Rules Clarification: : Sanguine Bond and/or Bond of Brotherhood (Edit) (Click Expand to read)
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| Bond of Brotherhood triggers when a model is damaged, whereas Sanguine Bond triggers when a model would be damaged.
Who counts as damaged (Brotherhood)
- The original target always counts as having being damaged by an enemy attack, even if you transfer all thr damage to another model. (It's a bit like a warlock transfer in that respect.) As a result, the enemy can still trigger stuff like Drag regardless of how much damage is transferred.
(Infernal Ruling)
- The model you transfer damage to counts as having being damaged by the ability, not the enemy attack.
Who counts as damaged (Sanguine)
- With this ability you can do pretty much whatever you like:
- You can transfer some of the damage away, if you want to count as being damaged by an enemy for the purposes of stuff like collecting souls.
- You can transfer all of the damage away, which will mean the original target doesn't count as having being damaged by an enemy at all and this will stop them using Drag etc.
- You can even have the original target "transfer to itself" which will also stop Drag etc. (Locked thread)
- The model you transfer damage to counts as having being damaged by the ability, not the enemy attack.
Both abilities
- The original target needs to be in formation to use the ability, but the model you transfer damage to doesn't need to be in formation. (Infernal Ruling)
- If you add an attachment (such as the Trollkin Sorcerer), then that attachment can receive damage from Sanguine Bond, because it is another model in the unit. But the attachment can't give out damage via Sanguine Bond because it doesn't have the rule itself.
- Vs simultaneous attacks that hits multiple models in the unit, they can transfer to each other regardless of who was/wasn't damaged. But you can't "double dip" on assigning the transferred damage.
- Roll all damage for all models, note it down for each model, but don't mark it. Call this "Raw damage".
- Choose which models you'll trigger Sanguine Bond on, and who you will assign the damage to. If you assign damage to a model, the "raw damage" plus the "assigned damage" cannot exceed its remaining hitpoints.
- Mark damage on the card.
- Example: Model [A] has two unmarked boxes, models [B] & [C] are undamaged. Then [B] & [C] are caught in a spray that does exactly 5 damage each.
- What you can do: Assign 1 damage from [B] to [A], and one from [C] to [A]. Then mark damage. [A] dies and the other two live with 1hp each.
- What you can't do: Assign 2 from [B] to [A], then assign another 2 from [C] to [A]. Then mark damage. Then claim Sanguine Bond "overkilled" model [A]. That would be "double dipping" the damage.
- (Infernal Ruling for the above)
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Pages in category "Sanguine Bond"
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