The Forsaken

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Legion Logo.jpg The Forsaken

Legion Solo

Twisted beyond recognition, the Forsaken are the malignant children of the dragon's accursed touch, and their very presence is anathema to life. They feed upon the rage and misery of the battlefield and can mimic their master's burning aura to generate a mantle of blighted essence so overwhelming they can strike the living dead by mere proximity.

Basic Info

The Forsaken
Missing Info
Forsaken.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 7
MAT 5
RAT N/A
M.A. N/A
DEF 13
ARM 14
CMD 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Ferocious - During its activation, this model can spend fury points to make additional attacks or to boost attack or damage rolls. It can make one additional attack or boost one roll for each fury point spent.
  • Magic Ability [ N/A ] - This model can cast spells. Normally this uses up the model's Combat Action and as such is limited to one spell per activation, but exceptions do exist.
  • Resolute Rage - This model has +1 ARM for each fury point on it.

Weapons

Claw
Sword icon.jpg  RNG   POW   P+S 
0.5 5 12

Spells

COST RNG AOE POW DUR OFF
Blight Shroud

(★ Action) - (★) 8 - No
Remove all fury from this model. Enemy models within 1" of this model for each fury point removed suffer a POW 8 magical damage roll. Add an additional die for each focus or fury point on the enemy model. This model must have at least 1 fury point to use Blight Shroud.
Consume Fury

(★ Action) CMD - - - No
Target friendly Faction warbeast. If the warbeast is in range, remove up to 5 fury points from it and place them on this model. This model can have up to 5 fury points at any time.

Theme Forces

Recent Change

2021. October

  • Gained Resolute Rage


Thoughts on The Forsaken

The Forsaken in a nutshell

The Forsaken is a moderately cheap solo that remains the premiere form of fury management in Legion, and truly in Hordes as a whole. No other singular model can remove the raw amount of fury from the table that a Forsaken can (besides a mostly empty Warlock), let alone two. They allow Legion to run more beasts safely than any other Hordes faction, something that has been a hallmark of the faction since time immemorial.

On top of their support abilities, a Forsaken is no slouch in combat. While their MAT leaves something to be desired, the fury they store allows them to boost and buy attacks just like a warbeast, and they can hold more fury than the average heavy. If that wasn't enough for you, they Blight Shroud special attack is a flexible, powerful magic attack that can shred low ARM infantry and soundly wound warbeasts or camping warlocks/warcasters. While the POW of the attack is low, there is no attack roll - it auto hits. Additionally, against jamming infantry, who typically have very low ARM values, you don't often need to roll high to remove a sizeable number of enemy models from the table. Don't let that low damage fool you against enemy beasts that ran hot or against camping casters/warlocks, as you can roll an absurd number of damage dice against them and do a surprising amount of damage.

Resolute Rage bumps its ARM significantly while loaded with Fury, adding to their survival and helping to ensure they can deliver Blight Shroud where needed.

Almost every Legion list wants a Forsaken, and some of the more brazen warlocks in the lineup will often want two.

Combos & Synergies

Forsaken don't have a lot of special combos. They simply do their job and work. That said:

  • Abby1 brings an Elite Cadre for Forsaken, offering them native Ashen Veil. this is a pretty good perk, especially considering Forsaken are high priority targets with only slightly above average DEF.
  • Typhon or the Blightbringer, if maxed out, will instantly fill a Forsaken, giving them the most effective follow up turn.
  • Don't forget the power of boosting. If you're running a caster with a universal STR buff/ARM debuff (Kryssa's feat, Lylyth1's Parasite, etc), Forsaken will hit out of their weight class.
  • Kallus1 - Unyielding makes it ARM 21 if topped off with Fury. Dark Guidance helps with MAT 5.

Drawbacks & Downsides

  • High priority target. It'll be sniped relatively easily if you use it aggressively.
  • Unfortunately it's not a Blighted model so it doesn't benefit from Blight Archon's Vet. Leader or Tactician in CotD theme force.
  • It can't gather fury on the same turn it spends fury.
    • If you fill it up to max fury, it can't be used for fury management again until 2 turns later (fill to max this turn, spend it next turn, ready to gather again the turn after that).

Tricks & Tips

Depending on your desired aggression level, you can opt to fill your Forsaken(s) up very early and commit them to combat right away. This isn't a bad strategy, just make sure you're okay losing their fury management abilities for the late game. You have to walk a tight rope and plan ahead. A Beast that you commit deeply doesn't need fury management, because its going to die during the opponents turn anyway, and if it doesn't, it will be crippled to unusuableness anyway so a frenzy might actually be beneficial to you and walking up your Forsaken to remove the fury points might put it in danger. Running your beasts turn 1 and vacuuming the fury that generated, then reserving your Forsaken as a late game workpiece might be a better idea instead.


Other

Trivia

  • Released way back in Primal Mk1 (2006)
  • Forsaken are remarkably smaller than other solos in the faction; looks like the fluff's "malignant children of the dragon's accursed touch" part is to be taken literally.

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host

Solos

Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Ferocious - None yet. (Edit)

RC symbol.png

Rules Clarification : Magic Ability      (Edit)

  • Combat Action
Nearly all Magic Ability spells require the spellcaster to use their Combat Action to cast the spell. As such it is not an "at any time" ability (like it is when warcasters/warlocks cast spells). This means ...
  • You must complete your movement before you use a MA.
  • A model in a unit cannot use its Combat Action to cast a spell until all members of the unit have completed their movement. (Infernal Ruling)
  • You cannot make initial ranged or initial melee attacks on the same turn you use a MA.
  • You cannot buy additional melee/ranged attacks after using a MA special attack. Refer to the core rulebook, "Special attacks listed as a rule of the model itself are neither melee attacks nor ranged attacks. The rules for these special attacks indicate the nature of any additional attacks that can be made afterward, if any."
  • You cannot use a MA on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Non-Combat Action
There are a few models that can use a Magic Ability without using their Combat Action. These models get around all the restrictions listed above.
  • Models with Geomancy or Necromancy can use a Magic Ability at "any time" just like a warcaster/warlock.
  • Models with Battle Wizard or Necrophage can make melee attacks then get a bonus "free" spell.
  • Models with Combat Caster can cast a spell before charging, then do a normal charge + melee attack.
  • Note that Battle Wizards, Combat Casters, etc have the option to use their Combat Action to cast a spell. Their special rule is in addition to the normal spell casting, not instead of.

Rules Clarification : Consume Fury - None yet. (Edit)

RC symbol.png

Rules Clarification : Blight Shroud      (Edit)

  • This isn't an Attack, and doesn't even have a 'to hit' roll. It doesn't trigger anything like Vengeance, Battle Driven, etc.

Rules Clarification : Resolute Rage - None yet. (Edit)