Blight Wasp

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Legion Logo.jpg Blight Wasp

Legion Lesser Warbeast

Moving as a single mass of beating wings, scything claws, and pulsing stingers, swarms of blight wasps sow panic and death across the battlefield as they inject enemies with the poison of dragon blight itself. A single dose of blight wasp toxin is enough to kill a man, but the creatures mindlessly sting over and over again as the hapless victim writhes in agony before finally succumbing to death.

Info icon.png

When you go to physically buy Blight Wasps, you get a box with 4 models. Despite this, they are added to your army one model at a time.

Basic Info

Blight Wasp
Missing Info
BlightWasps.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 7
STR 5
MAT 5
RAT N/A
M.A. N/A
DEF 13
ARM 11
CMD 2
ESSENCE {{{essence}}}
FOCUS N/A
FURY 2
THRS 7
HP 13
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA N/A
UNIT SIZE N/A
COST 3
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
  • Eyeless Sight symbol.jpg Eyeless Sight
  • Soulless symbol.jpg Soulless
  • Flight symbol.jpg Flight
  • Hunting Pack - This model gains a +1 cumulative bonus to melee attack and damage rolls for each other Blight Wasp with the target of this model's melee attack in its melee range. This cumulative bonus cannot exceed +3.

Weapons

Stinger
Sword icon.jpg  RNG   POW   P+S 
0,5 5 10

Animus

COST RNG AOE POW DUR OFF
Hornet's Nest

2 6 - - Turn No
When target friendly Faction lesser warbeast destroys an enemy model with a basic melee attack during its Combat Action, after the attack is resolved it can advance up to 1˝ and make an additional melee attack. Hornet’s Nest lasts for one turn.

Theme Forces

Recent Changes

2021. October

  • Gained +1 POW on Stinger and +1 STR on the Wasp (P+S 10 in total)

Thoughts on Blight Wasp

Blight Wasp in a nutshell

Blight Wasps are fast melee lesser warbeasts who like to attack in packs. They are the flimsiest among their peers to such degree that sometimes even boostable blasts can one-round them (or just cripple them beyond repair). They also need to operate in groups to get their quasi-gang bonus going, which is a worse mechanism since you must cram 3-4 Wasps onto a single target, all in melee range to get the crucial attack and damage bonus. What makes the Wasp shine is its animus though. Killing Spree can be a nightmare to tightly packed infantry formations, since even a single lesser can chew through hordes on infantries with the right support - though not necessarily the Wasps themselves. Critical Poison is rather gimmicky and is nice if triggered but not something to base your strategy on.

Combos & Synergies

  • More Blight Wasps - Retaining many rules from their warbeast pack era, Wasps do enjoy each other's company. With Hunting pack they can reliably fight heavier or more elusive targets, though you must bunch up for the bonus.
  • Beast Mistress, Blight Archon or Thagrosh0 - They all can cast the Wasp's animus (Thagrosh even for free), leaving the beast's Fury stack to be used for boosting/buying attack and damage rolls.
  • Blighted Nyss Sorceress - Free charge goes a long way toward managing the Wasps' Fury economy. Blight Storm ensures that you never roll too low to trigger at least a single point of damage, making your Killing Spree against single wound infantry a terrifying prospect.
  • Shredder and Mekanoshredder - Best targets for Killing Spree, even more so if the Shredder can trigger Flank on its targets.
  • Spawning Vessel - Can make even more Wasps from friends and foes alike.
  • Absylonia2 - Probably the best warlock if you want to run Wasps; she provides free charge and run, offers accuracy and damage buffs, and more important, under feat a 2" melee range makes the triggering of Hunting Pack and Hornets' Nest a cakewalk.
  • Thagrosh2 - A beast polisher second only to Absylonia2, Manifest Destiny helps the wasps to hit harder and more accurate. They are also eligible for Sacrificial Pawn.
  • Nephilim Bloodseer - Hornets' Nest is one of the rare non-self animus in the Legion, something that the Bloodseer can cast.
  • Lylyth1 - Feat allows you to fish more reliably to critical poison, but it is Parasite that makes the Wasps truly shine. A pack of four against will deliver - with free charge - 3 attacks each, the last of them hitting at MAT8 and effective P+S16.
  • Kallus1 - You won't be using Ignite on a single Blight Wasp, but Dark Guidance can increase their chances to land Critical Poison attacks as well, which can make them hit above their weight class against infantry and beasts.
  • Kallus2 - He likes cheap beasts who can run forward and start setting targets on fire for his feat; and the Wasp can fit the task.
  • Bethayne2 can abuse Blight Wasps' speed to easily deliver a Spell Driver beast into the enemy's back arc. The Harrier is just as capable of doing it, but if you want to do the Breath of Corruption assassination, it is more likely that the Wasp will die from the concentrated damage from Spell Driver and the spell, so it is up to your personal preference.

Drawbacks & Downsides

  • 0,5" melee range makes it hard to trigger Hunting Pack against small and medium-base targets.
  • Horrible defensive stats
  • Their excellent but expensive animus works only on lessers
  • The more you lose from them, the weaker they become as you will have no way of triggering Hunting Pack.
  • Unlike the Harrier you can't get them for free in Ravens of War

Tricks & Tips

  • Unlike the other lessers, here you get 4 Wasps in a box. If you don't want to use them for the Hunting Pack, you may trade the excess with other Legion players.
  • Hunting Pack does not distinguish between battlegroups, e.g the Wasps from the warlock's battlegroup can trigger the bonus for the Wasps from a Blight Archon's battlegroup.

Other

Trivia

  • Released in Hordes: Exigence (2014)
  • Until 2019 the Wasps had a unique rule of being a warbeast pack and came in a group of 4. They were beasts and units, having a whole lot of confusing rule interactions, so PP had decided to scrap the whole ruleset and turned them into "regular" lesser warbeasts, along with the Aradus Scarabs (their pic still shows Warbeast Pack under their name).

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host

Solos

Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Poison - None yet. (Edit)


RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.
  • Forcing
    • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
  • Animi
    • A single Animus can be on several models at the same time. (Infernal Ruling)
    • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
    • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
  • Transferring Damage
    • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
  • Frenzy (Edit)
    • You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
    • You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
    • A warbeast may not make an Assault shot as part of a Frenzy activation.
    • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
    • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
    • If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)
RC symbol.png

Rules Clarification : Eyeless Sight      (Edit)

  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
  • Blind vs Eyeless Sight (Edit)
    • If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later lose Eyeless Sight (for instance walking out of the range of Menoth's Sight), it will immediately go back to suffering the effects of Blind. (Infernal Ruling)
    • Also this means stuff that only works vs Blind models (ie Hidden Blade) will still trigger vs a "Was Blinded but then got Eyeless" model.
  • Anti-Cloud abilities vs Burning Earth (Edit)
If you make a piece of terrain "Burning Earth" it counts as a cloud effect in addition to it's original type. This has 2 odd rulings:
  1. If any part of the terrain piece is "hit" by an ability that makes clouds expire (such as Gale Winds) then the entire terrain piece is taken off the table. (Infernal Ruling)
  2. If a model can ignore clouds but not the original terrain type, they don't ignore the terrain. For instance if you have a burning forest, then Eyeless Sight can't see through the forest. (Infernal Ruling)

Rules Clarification : Soulless - None yet. (Edit)

RC symbol.png

Rules Clarification:  : Flight      (Edit)
(Click Expand to read)

 
  • Flight doesn't ignore:
    • Impassable terrain.
    • Most hazards. The exception is they do ignore Acid Bath and Burning Earth as long as they don't land in them.
    • Templates that stay in play and do damage to models moving through them (such as a Scather).
    • Free strikes.
  • Trampling with a flying model (Edit)
    • Flight allows you to trample "over" medium- and larger-bases.
    • Although you trample "over" them, you don't get to make a trample attack vs them and you don't ignore their free strikes. Refer the core rulebook.
      • Unless, of course, you have an exception like Blade Rush.
  • Flight on a Cavalry model (Edit)
    • Although flyers can move over obstacles/models, and horses can pause to do impacts while charging, flying horses cannot make impact attacks while overlapping models/obstacles. You need to pause in a legal position.
  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.

Rules Clarification : Hunting Pack - None yet. (Edit)


RC symbol.png

Rules Clarification : Killing Spree and/or Hornet's Nest     (Edit)

  • Attack-Generating Abilities (Edit)
    • From the core rulebook: When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.
    • If you trigger two attack-generating abilities (such as Black Spot and Kill Shot) you choose to resolve one and "lose" the other (unless you trigger it again later).
    • If you trigger two attack-generating abilities, and one of them is compulsory (such as Black Spot and Berserk), you must choose to resolve the compulsory one. (Infernal Ruling)