Blighted Nyss Scather Crew

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Legion Logo.jpg Blighted Nyss Scather Crew

Legion Blighted Nyss Weapon Crew Unit

Rather than shatter walls or unleash explosives, scathers deliver dragonblight itself as a deadly liquid poison. This substance can dissolve metal, putrefy wood, or crumble stone as easily as flesh and bone. Even a few drops will inflict searing agony on a man before granting the sweet release of death. Nothing will ever grow again on ground struck by the scather.

Basic Info

Blighted Nyss Scather Crew
Missing Info
Scather-crew.png
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Gunner / Grunts
BASE Large / Small
SPD 2 / 4
STR
MAT 5
RAT 5
M.A. N/A
DEF 13
ARM 11
CMD 5
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 1 Gunner 2 Grunts
COST 3
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Gunner
    • Officer symbol.jpg Officer
    • Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of 1.75".
    • Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1" movement for each Grunt in this unit within 2" of it at the start of its advance.
    • Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1" of it to be destroyed instead. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.
  • Grunts
    • None

Weapons

  • Gunner
Scather Catapult
Gun icon.jpg  RNG   ROF   AOE   POW 
15 1 3 13
Sword
Sword icon.jpg  RNG   POW   P+S 
0,5 3 7
  • Grunts
Sword
Sword icon.jpg  RNG   POW   P+S 
0,5 3 7

Theme Forces

Recent changes

2021.10 Mega Update

  • -2 points cost

Thoughts on Blighted Nyss Scather Crew

Blighted Nyss Scather Crew in a nutshell

The Scather Crew is a long ranged light artillery unit. They basically do the daily job of a Ravagore, however, rather sloppily. The gun has 1 less POW, less mobility, and a small AoE rather than a 4" one. Since Children of the Dragon allows complete access to the faction's warbeasts, you'll likely to choose your flesh and blood artillery over these guys if you need convincing ranged firepower.

To make things worse, even if you can take this weapon crew as a free card, it has to compete with way more capable choices for the available slots, the Incubi, the Warlord, Craelix or the Swordsmen UA among them.

Scather crews have an odd mixture of special rules, which might occasionally come very handy, but you can regard most of those occasions as corner-case scenarios at best.

  • Theoretically the AoEs can function as a board control tool, like the covering fire template of the Trencher Chain Gun crews. However, a scattering AoE is not nearly as reliable as a placed wall template and can pose threat to your own troops as well. If you just need a couple of Scather template from a unit, the Virtue Host and the Virtue Champion can both do that - and even at longer range if you wish to Assault with them and without the Minimum Range restriction.
  • Arcing Fire is also a good ability, especially to snipe out important support models behind their jacks, like the Choir or Arcanist Mechaniks. However, enemies with even a modicum of experience will likely keep most of the support pieces out of the reach of the Scather Crews. Also, unless you plan to spam Legionnaires this theme rarely presents tightly packed infantry formations where you could use Shield walled / Wall of Steel'd units of your own to screen your artillery. The Tactician theme bonus makes this ability even more redundant.
  • Finally, the acid rounds of the catapult cause Corrosion damage but not the corrosion continuous effect, meaning that blast resistant or dug-in enemies will have to worry less about the rounds. Due to the working of the Scather template ranged units with access to Reposition may still sacrifice their movement to aim, fire, then steer clear of the AoE even if they started their activation within the template. The aforementioned Virtues can also corrode opponents, having the change of damaging/killing them before their turn begins.

In short, Scather Crews usually have 1 or 2 turns to do any meaningful on the battlefield before the armies reach each other, which means the same number of small AoEs, scattered around the battlefield. Once your troops clashed, they're usually destined to make pot shots against the enemy - if your crew is still alive, that is. Even with their low price tag or as free card players will likely spend their resources to something that has greater impact on the battlefield and works more reliably.

Combos & Synergies

If you're a faction completionist and actually have one or two of these, you might have some fun with one of these ideas:

  • Scather crews are highly autonomous platforms that don't really warrant direct outside support. Placing them near the flanks or your nearby zone might enable them to run up to contest or score on scenario elements, but their low speed and lack of pathfinder can make it challenging. Consider their initial position carefully as it is unlikely they'll move far away from there.
  • Lylyth2 - The Scather is still a gun, thus it loves Pin Cushion on its target. With her feat you can also throw around a few templates of "your single wound dudes will not walk here" circles. Lylyth1's Parasite is also a universal ARM fixer.
  • Kryssa - her tough aura is probably better than any arm buff vs small arms fire.
  • Blightbringer - This requires a bit of forethought, but landing a scather AoE in the Blightbringer's no-tough template (or even its aura) can seriously deter single-wound models with Tough.
  • Spawning Vessel - They can use the gunners' corpse when shots start to fly around, even if you used Take Up.
  • Feralgeist or Gremlin Swarm - If you don't want to rely on scattering to deliver the AoE, use these models as "spotters" for your template. Shoot them in the back, while staying Incorporeal, the damage roll won't hurt them. They'll eat up your "one minion solo" slot though.
  • Blight Archon: Since its aura shuts down corrosion immunity the Scather Crew may cause damage for enemies who thought themselves safe due to their immunity.

Drawbacks & Downsides

  • Standard weapon crew weaknesses: flimsy defense and low mobility.
  • Marginal usefulness in its theme force, and there are much better free card choices.

Tricks & Tips

  • It is man-sized, meaning that it can hide behind any of your models. You can also use them as Incubi vessels, but only if you don't use Take Up (in case of Take Up the model is destroyed by this ability, which won't trigger the Incubus placement).
  • Feel free to blind-fire with these guys from turn 1 into choke-points, where you suspect enemy infantry approach.
  • Arcing fire allows you to ignore only intervening models, not terrain pieces.
  • Take-up caveat: always have at least one guy for Take-Up. This unit has no use if you lose the gun. Also be on the lookout for RFP effects, since in such cases there will be no Take-Up. Place the Grunts all the time in such fashion that a single 3" AoE won't kill the whole unit. If the enemy shoots a 4" AoE upon them, you probably spared it from your more valuable models.

Other

Trivia

Released in Hordes: Evolution (2007)

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host

Solos

Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.

Rules Clarification : Minimum Range - None yet. (Edit)

RC symbol.png

Rules Clarification : Scather      (Edit)

  • The AOE that remains in play is not a cloud effect.
  • Templates that do damage (Edit)   [Show/Hide]
    • Most templates that do damage to models that walk into them are defined as "Hazards" (such as Burning Ground) but there are a few that aren't Hazards (such as Creeping Barrage and Wall of Fire). The differences are:
      • A hazard is a terrain element
      • Damage from a hazard template is never considered to be from the model or weapon/spell that put it into play. So hazards never gain special rules of the weapon/spell (such as a Damage Type or Poison), nor does it gain special rules of the model (such as Hand of Fate).
      • Damage from a non-hazard template is considered to be from the model that put it in play. So non-hazards do get stuff like Hand of Fate. (Infernal Ruling)
      • Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance)
      • Damage from a non-hazard is also not from an attack. Instead it will be a Special Action (Covering Fire), or a "instead of making an attack, place a template" (Creeping Barrage), or etc.
     
    • Damage templates from spells is complicated:
      • (Infernal Ruling)
      • Spells that leave templates that are not hazards (such as Razor Wall) do Damage Type: Magical.
      • Spells that leave templates that are hazards (such as Breath of Corruption) follow the rules for hazards, which are most likely not magical damage but it varies by the hazard.
      • The initial damage when you place the template, if any, is Damage Type: Magical.
      • For example, Breath of Corruption's initial POW 12 corrosion damage roll is Damage Type: Magical in addition to Damage Type: Corrosion. But the hazard that is put into play from Breath of Corruption is not Damage Type: Magical, just Damage Type: Corrosion.
     
    • By default, when you put a template into play it doesn't do damage to models they overlap. The exceptions are templates that are created by an AOE weapon, and templates that explicitly say they do damage when they're placed.
    • A model which is "placed" also counts as "entering" an area, so the template will damage any one who teleports/spawns into it, too.
    • If two templates are overlapping, a model that enters them will take two points of damage.


RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Man-Sized      (Edit)

  • Despite being mounted on a large base, the model counts as a small-base for any and every rule. (Infernal Ruling)
    • This includes Ranking Officers being able to join them. (Infernal Ruling)
    • This includes being able to take them as a Requistion Option (if you have a Man-Sized solo in a theme that allows free solos). (Locked Thread)
    • This includes abilities that only work vs small-based models (such as Consume, Trampling over them, etc). Those work just fine vs Man-Sized models.
  • When drawing LOS it blocks LOS across the full width of its base (some players think you should swap it for a small proxy base when trying to draw LOS past the edge of its base ... don't do that).
  • Since it only counts as a small-based model, it only blocks LOS to other small-based models. You can see medium and larger bases through it just fine.

Rules Clarification : Mobile Artillery - None yet. (Edit)

RC symbol.png

Rules Clarification : Take Up      (Edit)

  • If you use Take Up the attacking model cannot trigger anything that needs the attacker to "Destroy" a model (such as Alpha Hunter, Killing Spree, Berserk, etc). Although the model that was attacked reached the Destroyed step of the timing sequence, Take Up negates that entirely. (Infernal Ruling)