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Warriors of peerless discipline, the incindiarii march at the fore in extremely heavy armor. Their incindi discharge chymical rockets that roast alive men and beasts alike in a terrible conflagration. Any who survive this onslaught and attempt to countercharge find themselves facing the incindiarii’s skillfully wielded blades.
Basic Info
| Cataphract Incindiarii |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Medium |
| SPD |
5 |
| STR |
7 |
| MAT |
7 |
| RAT |
6 |
| M.A. |
N/A |
| DEF |
11 |
| ARM |
16 |
| CMD |
7 |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
N/A |
| THRS |
N/A |
| HP |
5 |
| F. Field |
N/A |
|
|
|
|
| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
2 |
| UNIT SIZE |
4 / 6 |
| COST |
7 / 11 |
| 1.75 each |
| N/A |
|
|
|
|
| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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Abilities
Weapons
- Incindus - 10" range, 3" AOE, POW 13 ranged attack
- Incindus Blade - 1" reach, POW 4, P+S 11 melee attack
Theme Forces
Recent Changes
2021.10 Mega Update
- Points drop to 7/11 (from 10/15)
- +1 ARM
Thoughts on Cataphract Incindiarii
Cataphract Incindiarii in a nutshell
Incindiarii set everything on fire! Whatever gets hit by the template burns - the template missing is frequently better than hitting. An excellent unit for burninating infantry.
Combos & Synergies
Drawbacks & Downsides
- 3" AoEs that hit only hit one target as most tournament players have devices to set their spacing up for this.
- AoEs that miss take a while to resolve, which gets annoying.
- Low model count
- Don't make the mistake of thinking they are actually hard to kill; ARM 16 and multiple wounds mostly protects them against POW 10 shooting, blasts, and auto-wound effects like corrosion. Two POW 12 shots or a boosted POW 12 (e.g. from charging) will on average rolls force a tough roll. But being able to survive anti-infantry tech is itself useful
Tricks & Tips
- It doesn't matter that much if you miss; that template's going to land somewhere. And set whatever's under it on fire.
Other
Trivia
- Cataphract Incindiarii loosely means "Armored Scorchers". Cataphract comes the Greek word Cataphractus, which means "fully enclosed." Incendia means scorch / burn / brighten, plural incendiarii, active noun, meaning those who ignite.
- Released in Hordes: Gargantuans (2013)
Other Skorne models
Rules Clarifications
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Rules Clarification : Fire (Edit)
- If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts.
- Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
- Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
- You can always use non-standard terrain if you agree with your opponent before the game starts, however.
- A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
- In terms of which player's clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (Judge Ruling)
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Rules Clarification : Combined Ranged Attack (Edit)
- CRA cannot target models in melee ... unless the target is a huge-based model or the attacker has War-Tempered.
- If you give the attack-leader a buff to their attack (such as Guidance) then that buff applies to the combined attack (even though the other participants don't have the buff). (Locked thread)
- Assault & CRA (Edit)
- You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)
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Rules Clarification : Tough - None yet. (Edit)