Mekanoshredder

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Legion Logo.jpg Mekanoshredder

Legion Lesser Warbeast

Built by an unknown (and likely insane) engineer, the Mekanoshredder was originally intended to protect its creators against the various threats lurking within the ruined Iron Kingdoms. That lasted about five seconds, before it ate them. For some time, the Mekanoshredder wandered alone through the wastes, gobbling up scrap metal and fusing the “digested” bits of steel and iron to its metallic frame. Other scavengers observed this behavior and discovered that for just a handful of nuts and bolts as “payment,” this vicious little robot would actually perform its programmed duty and defend them as a loyal bodyguard.

Basic Info

Mekanoshredder
Missing Info
Mekanoshredder.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 5
MAT 5
RAT N/A
M.A. N/A
DEF 12
ARM 15
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY 2
THRS -
HP 16
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Riot Quest - Although this model has rules which allow it to be played in Warmachine and Hordes, it was primarily designed for the Riot Quest boardgame. RQ is set in an alternate and/or future timeline where the Infernals won the war. Some of the RQ models are slightly more goofy than their WMH equivalents.

Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.

Abilities

Weapons

Bite
Sword icon.jpg  RNG   POW   P+S 
0.5 5 10
  • Assimilation - When this model destroys an enemy construct model with this weapon, immediately after the attack is resolved remove d3 damage points from this model.
  • Clamp - An enemy model with an equal or smaller base hit by this weapon suffers -2 DEF and for one round cannot advance while within this model's melee range.

Animus

COST RNG AOE POW DUR OFF
Full Steam

1 6 - - Turn No
During its activation, target friendly Faction model can charge without being forced. Additionally, it gains +2" movement and Pathfinder when it charges a construct model.

Theme Forces

Thoughts on Mekanoshredder

Mekanoshredder in a nutshell

It's a construct Shredder (so it never frenzies) with the same price tag, a few more HP and +2 ARM on it (almost on par with the Afflictor), at the cost of -1 Def. In addition to this it has a whole list of changed abilities, that mirror his fleshy counterpart i.e.:

  • Flank becomes Dismantle
    • Dismantle comes up less often than Flank as it’s opponent specific and it also comes with no attack roll bonus - so your initial attack before clamp likely needs to be boosted. The upside of Dismantle is when it does trigger you don’t need help killing your enemy.
  • Snacking becomes Assimilation
    • Opponent specific but living models come up more often than constructs. Assimilation also does not remove from play.
  • Adelphophagy replaced with Clamp
    • a rule that limits and weakens the Shredder’s frenzy potential removed in favour of an ability that sets up allies by debuffing small based enemies - if you are not using the Mechanoshredder as an animus and transfer bot (which it is admittedly great at) this is where it’s value comes from - setting up an assassination.
  • Scurry replaced with Full Steam

Full Steam is simply a much better animus than Scurry. When you play THE piece-trade faction, anything that may help your threat ranges and FURY efficiency is worth its weight in gold. We are also critically low on non-self animi, so even without the other abilities of the Mekanoshredder its animus makes it a worthwhile addition to your list. Each and all of our models may love 2" charge distance against warjacks, and though it has a bit less traction against Hordes armies, you may still find it useful against Supreme Guardians, wold beasts, the Clockatrice, most of the battle engines and the like. Even if you can’t use the construct specific bonus putting 1 fury point on a model that can’t frenzy for a free charge will help you to utilize your beasts to their fullest capacity.

If all that is not an appealing package, please note that it is regarded as the single best Lesser Warbeast in the Legion's arsenal due to its capable support duties, independence and inability to frenzy.

Combos & Synergies

  • Full Steam stacks very nice with other threat extenders. E.g: Slipstream from the Seraph, Boundless Charge from Vayl2, Absylonia2's Alpha Hunter + feat and so on.
  • Nephilim Bloodseer - Finally another worthy non-self animus beside the Naga Nightlurker's to be cast by Primal magic
  • It can be created by a Spawning Vessel, regardless of the FA restrictions.
  • Thagrosh2 can create a Mekanoshredder out of himself if hurt

Drawbacks & Downsides

  • Full Steam's extra range and Pathfinder won't work against non-construct targets - though you can still charge for free. Nevertheless, if you compare it to other lessers (in-faction, or otherwise), it virtually has no downsides.
  • If you don't like the aesthetics of the Riot Quest range, this model won't change your mind. It really stands out in the faction from a looks point of view.
  • Repairing it will be an issue if your enemies don’t bring constructs. A Gobber Tinker is occasionally worthwhile, especially in Oracles. But honestly it will most likely die in one hit any way if it ever gets engaged. So don't bother fielding repair models just to heal a 4 pt animus bot.

Tricks & Tips

  • It's a construct so you don't have to worry about frenzying.
  • Use Clamp in addition to other DEF de-buffs on an elusive target (Flare, Ice Cage, etc).
  • If you want to charge with it, the Meckanoshredder can be the target of its own animus, which almost always worth it, unless it can charge for free.
  • Though Full Steam gives the extra distance only against Constructs, be on the lookout for other models nearby. You can charge a warjack or objective, and still get the important solos/units/warcasters nearby with your extra attacks.

Other

Trivia

  • Released 2020.05

Other Legion models

Legion Logo.jpg       Legion Index       (Edit)            
Battlegroup & Similar
Warlocks

Absylonia1 - Absylonia2 - Anamag - Bethayne1 - Bethayne2 - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Lylyth4 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2

Other Warbeast Controllers

Beast Mistress - Blight Archon - Thagrosh0

Lesser Blight Wasps - Shredder - Harrier - Mekanoshredder - Stinger
Light Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy

Angelius - Azrael - Carnivean - Golab - Neraph - Proteus - Ravagore - Scythean - Typhon - Seraph - Zuriel

Gargantuans Archangel - Blightbringer
Units, Solos, & Battle Engines
Units

Blackfrost Shard - B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel - Virtue Host

Solos

Ammok - Annyssa Ryvaal - Beast Mistress - Blight Archon - B.N Shepherd - B.N. Sorceress - B.N. Warlord - Craelix - Forsaken - Fyanna1 - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Thagrosh0 - Virtue Champion - B.O. Warmonger War Chief - Yssylla

Battle Engines Throne of Everblight
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minions
Refer to Who Works for Whom and/or Category: Legion of Everblight Minion
This index was last updated: 2021.11

Rules Clarifications

RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.
  • Forcing
    • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)
  • Animi
    • A single Animus can be on several models at the same time. (Infernal Ruling)
    • Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
    • An animi cast by a warlock is an animi and a spell. (Infernal Ruling)
  • Transferring Damage
    • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)
  • Frenzy (Edit)
    • You cannot trigger optional abilities (such as Cleave or Sprint). (Infernal Ruling)
    • You must trigger compulsory abilities (such as Consume) ... except for compulsory abilities that also generate an extra attack (such as Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
    • A warbeast may not make an Assault shot as part of a Frenzy activation.
    • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Ruling)
    • If a frenzying warbeast can't reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (Locked thread)
    • If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Eyeless Sight      (Edit)

  • A model that ignores Stealth must ignore both aspects: both (1) the auto-missing, and (2) the 'not counting as an intervening model' parts.
    • This can have some strange interactions with casters & channelers, if one has Eyeless Sight and one does not. There are examples on the Category:Channeler page.
  • Blind vs Eyeless Sight (Edit)
    • If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later lose Eyeless Sight (for instance walking out of the range of Menoth's Sight), it will immediately go back to suffering the effects of Blind. (Infernal Ruling)
    • Also this means stuff that only works vs Blind models (ie Hidden Blade) will still trigger vs a "Was Blinded but then got Eyeless" model.
  • Anti-Cloud abilities vs Burning Earth (Edit)
If you make a piece of terrain "Burning Earth" it counts as a cloud effect in addition to it's original type. This has 2 odd rulings:
  1. If any part of the terrain piece is "hit" by an ability that makes clouds expire (such as Gale Winds) then the entire terrain piece is taken off the table. (Infernal Ruling)
  2. If a model can ignore clouds but not the original terrain type, they don't ignore the terrain. For instance if you have a burning forest, then Eyeless Sight can't see through the forest. (Infernal Ruling)

Rules Clarification : Dismantle - None yet. (Edit)

Rules Clarification : Assimilation - None yet. (Edit)

RC symbol.png

Rules Clarification : Clamp      (Edit)

  • Unlike Shadowbind and similar abilities, the Clamp prevents all advances.
  • Models hit with the Clamp may still be placed, so abilities like Apparition will still work.
  • The restriction applies to all advances: normal activation, bonus in-activation (like Overtake), and out-of-activation (like Energiser).


RC symbol.png

Rules Clarification : Full Steam      (Edit)