Tyrant Commander & Standard Bearer

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Skorne Logo.jpg Tyrant Commander & Standard Bearer

Skorne Unit

Tyrants are the warlords whose efforts ultimately bring the skorne to victory by dictating the precise flow of battle while serving the ranking dominars. Equal parts tactician and warrior, a tyrant stands alongside his men to lend his strength and battle prowess to their efforts. The mere presence of such a commander and his standard bearer brings exceptional precision to the army.

Basic Info

Tyrant Commander / Standard Bearer
Missing Info
Tyrant Commander and Standard Bearer.png
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium / Small
SPD 5
STR 7 / 6
MAT 8 / 6
RAT N/A
M.A. N/A
DEF 12 / 13
ARM 16 / 14
CMD 10 / 8
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 8 / 5
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 2
UNIT SIZE 2
COST 5
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Tyrant
    • Officer symbol.jpg Officer
    • Tough symbol.jpg Tough
    • Battle Plan - This model can use one of the following plans at any time during its activation. A friendly Faction model/unit can be affected by only one plan each turn.
      • March - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
      • Push to the Limit - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains +2 SPD when making a full advance. Push to the Limit lasts for one turn.
      • Reveille - Knocked down friendly Faction models in this model's command range immediately stand up. Models that became knocked down this turn are not affected by Reveille.
    • Set Defense - A model in this model's front arc suffers -2 on charge, slam power attack, and impact attack rolls against this model.
  • Standard Bearer
    • Standard Bearer - While this model is within 5" of its unit commander, the unit commander gains +2 CMD.

Weapons

  • Tyrant
  • Standard Bearer
    • Sword - 0.5" reach, POW 3, P+S 9 melee weapon

Theme Forces

Recent Changes

2021.10 Mega Update

  • -1 point

Thoughts on Tyrant Commander & Standard Bearer

Tyrant Commander & Standard Bearer in a nutshell

The Tyrant Commander is all about the battle plans (although they can fight a little). Speed, pathfinder on a stick, or standing everyone up. As a rule of thumb the Tyrant Commander is most wanted for his Push to the Limit battle plan.

The standard bearer might be the most pointless and half-assed model in the game, allowing the unit to spread out further while it remains within 5" of the Tyrant. (OK, so it adds a little to Reveille). Meaning the main use of what is effectively the army battle standard is as a bullet catcher. Unlike many Standard Bearers, at least it has a weapon, even if it's not a good one.

Combos & Synergies

Also a couple of warlocks love Push to the Limit (normally to try to pull off their melee assassinations where a charge can't be lined up)

  • Master Aescetic Naaresh makes a full advance via Cyclone and doesn't have any natural form of Pathfinder.
  • Lord Assassin Morghoul gains an extra 2" of range when not charging, which is common to choose orientation for the feat, or because you are using shadow play to kill something on the other side of a house.
  • Makeda & the Exalted Court - Between battle driven and Vortex of Destruction she can assassinate well. Plus, as she is a unit her attendant statues also benefit.

Also, the additional movement of Push to the Limit works on Sprint movement, available to your warlock from the animus of the Archidon.

Drawbacks & Downsides

  • It's a support choice in a game that's very easy to overload on the support. Keep the Ty Comm's melee potential in mind when you play.
  • The standard bearer seems to be a casualty in the crossfire of the Std. Bearer redesign since most other Std. Bearers attach to units and affect their formation area. This Std. bearer is in a two-man unit, making its effect on formation just plain silly.
  • Wording is a little misleading on Push to the Limit; it does NOT add distance to charges or runs, but it adds to Sprint (and some spells like Cyclone; basically anything that state a Full Advance).
  • Not exactly a downside, but of the commonly used units, the ranged ones generally don't have a critical need for Pathfinder. Paingiver Bloodrunners and Praetorian Ferox have Pathfinder already, Praetorian Swordsmen and the Legends of Halaak get Relentless Charge, and Immortals turn Incorporeal. That's enough choices for melee infantry without adding a support unit. If you're getting the TyCom, then it's either for a shieldwall unit, a better ranged threat, or both.
  • It's expensive enough that you need to leverage a lot out of his support, or be very good at getting an entire extra turn out of their melee game to be worth the cost. Master of War has negated that problem.

Tricks & Tips

  • Remember it's a two person unit and take zones.
  • You can battle plan, then run/charge.
  • The Battle Standard have some boxes and half-decent armor, so he can withstand some light shooting while contesting.
  • The Standard Bearer can take out most infantry on a charge, if he hits.
  • The TyCom hits fairly hard.
  • The Standard Bearer is a bullet stopper and one you don't have to worry about losing.
  • Although he wears the armour the Tyrant Commander is not a Cataphract

Other

Trivia

Other Skorne models

Skorne Logo.jpg       Skorne Index       (Edit)
Battlegroup & Similar
Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Rasheth1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock) - Makeda0 (Lesser Warlock)
Lesser

Agonizer - Aradus Scarab - Reptile Hounds - The Terrorizer

Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy

Aradus Sentinel - Aradus Soldier - Archidon - Chiron - Bronzeback Titan - Despoiler - Molik Karn - Rhinodon - Tiberion - Titan Cannoneer - Titan Gladiator - Titan Sentry

Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units

Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Legends of Halaak - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers

Solos

Abidan the Keeper - Ancestral Guardian - Aptimus Marketh - Extoller Novitiate - Extoller Soulward - Hakaar the Destroyer - Immortal Vessel - Makeda0 - Mortitheurge Willbreaker - Paingiver Bloodrunner Master Tormentor - Paingiver Task Master - Tyrant Rhadeim - Venator Dakar - Void Spirit - Zaadesh1

Battle Engines Siege Animantarax - Supreme Guardian
Theme Forces
Disciples of Agony - Masters of War - The Exalted - Winds of Death
Minions
Refer to Who Works for Whom and/or Category: Skorne Minion
This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Weapon Master - None yet. (Edit)

RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.

Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Battle Plan      (Edit)

  • A model can issue a Battle Plan to itself (assuming it meets the 'model type' criteria).
  • Restrictions on "Any Time" abilities     (Edit)         [Show/Hide]
    • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.
    2. After the model with the "Any Time" ability has had their activation end "prematurely". By this I mean you resolved something which includes the phrase "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    3. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    4. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    5. When you're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    6. When you're in the middle of an attack. Which also includes effects that occur "after the attack is resolved".
      (Although the attack is "resolved" at Step 11, in terms of using an "Any Time" ability the attack is not "finished" until after Step 14. Refer to the first paragraph of Apdx A.)
    7. Your opponent interrupted your activation to trigger one of their own abilities (such as Countercharge).
    8. Warcasters/warlocks/etc can normally cast a spell or use their feat "At any time". However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, plus they can't cast/feat before running.
    9. Units: See below.

    • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
    • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)

    Units with "Any Time" abilities
    • You cannot use an "Any Time" ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.
    • A model in a unit can't use an "Any Time" ability after they run (Infernal Ruling) or fail a charge. Because that makes that specific model's activation to end even though the unit's activation is still ongoing, and you can't use abilities on models that are not active.
      • You can use an "Any Time" ability before running, however.
    • A model in a unit can't use an "Any Time" ability after anyone in the unit has begun a Reposition move. (Infernal Ruling)
RC symbol.png

Rules Clarification : March      (Edit)

RC symbol.png

Rules Clarification : Push to the Limit      (Edit)

  • "Full advance" means "walk". You don't get the SPD buff on charges, slams, out-of-activation movements, etc.

Rules Clarification : Reveille - None yet. (Edit)
Rules Clarification : Set Defense - None yet. (Edit)


RC symbol.png

Rules Clarification : Standard Bearer      (Edit)

  • If the Officer dies, the Standard Bearer can give the CMD bonus to the Leader model.