Gun Mage Captain Adept
| Mk4 has been announced, and we need to talk about what it means for the future of this website.
Please join the discussion either on the WMU Facebook Group or the Talk:Main Page area of this wiki. |
|
Gun Mage Captain Adept |
The journey to becoming a gun mage is difficult and long, and few are born with the gift and the unique connection to the firearm that lets them take even the first step. Of those who survive the trials of the Arcane Tempest and have the mettle required to take up the magelock, only a very few make captain, and fewer still earn the arcane rank of adept. Gun mages of this level are rare, and the army reserves them for the most crucial battles and demanding missions.
Basic Info
| Gun Mage Captain Adept | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||||||||||||||
Abilities
-
Gunfighter - Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".
- True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth.
- Veteran Leader [ Gun Mage ] - While in this model's command range, other friendly Gun Mage models gain +1 to attack rolls.
Weapons
- Magelock Pistol - 10" range, POW 10 gun
Damage Type: Magical- Arcane Savant - Each time this weapon is used to make an attack, choose two of the following special rules:
- Brutal Damage - On a direct hit, gain an additional die on this weapon's damage rolls against the target directly hit.
- Flare - Models hit by this weapon/attack lose Stealth and suffer -2 DEF for one turn.
- Shadow Fire - A model hit by this attack does not block LOS for one turn.
- Snipe - This attack gains +4 RNG.
- Sword - 0.5" reach, P+S 7 melee weapon
Theme Forces
- Cygnar
- Sons of the Tempest. In this theme you don't have to pay to upkeep spells on Gun Mage Captain Adept.
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme, but only if Sloan is leading the army.
Recent Changes
No changes since 2021.10
Thoughts on Gun Mage Captain Adept
Gun Mage Captain Adept in a nutshell
He's a two-in-one solo package; a straight-forward ranged combatant for sniping out key opposing models or the occasional supporter.
The big question is, what do you want to achieve?
- Hunting solos? Combine Brutal damage and Snipe. True Sight means even Stealth solos need to worry.
- Your opponent has a Warjack or Warbeast with Stealth? Apply a Flare then open up with all the other guns.
- Setting up an assassination? Combine Shadow Fire and Snipe (or any other Attack Type if Snipe is unnecessary) to render intervening models irrelevant.
- Improving your chances of a successful assassination? Combine either Snipe and Flare if you have been keeping him back or Flare and Brutal Damage to force your opponent to consider spending Focus or Fury.
Combos & Synergies
- Literally any Gun Mage thanks to Veteran Leader, which is almost every living model in Sons of the Tempest, Sloan and any Caine.
- Note that this version of Veteran Leader specifies "friendly", rather than "friendly faction", so Taryn, Harlowe and Thorn Gun Mages are also affected by it.
- Unsurprisingly for a Cygnar Gun Mage model with a gun, the Captain Adept doesn't mind Falk hitting his target first for some damage boost.
- He is a good target for Captain Allister Caine's or Caine0's Fire For Effect. Not only does this make his chances of hitting near certain, it means even Warjacks have something to worry about when combined with Brutal Damage for 4 dice on the damage roll. It can be worth upkeeping even on Caine's feat turn if the Captain Adept can get a shot onto the enemy Warcaster - a Flare and Brutal Damage shot can doom a Warcaster before Caine2 even activates.
- If you really want to apply the Flare to the enemy Warcaster/Warlock but they're hiding behind another model, you can still bring another source of Shadow Fire such as a 2nd Gun Mage Captain Adept, Taryn di la Rovissi or Ace (but only with Caine).
Drawbacks & Downsides
- His DEF is good, but not outstanding; while his ARM is basically a sheet of paper. If he gets hit, there is an excellent chance he will die.
- If your only intention is to go for straight damage against hard targets, you'll be better off with the Arcane Tempest Rifleman
Tricks & Tips
- The Captain Adept belongs on the flank to deal with flankers or draw enemies to cover him. And where there aren't many of your models.
- Already hard to hit, putting the Captain Adept in concealment or cover makes taking him out hard work - too hard for it to be worth the enemy bothering to take him out without auto-hitting attacks.
Other
Trivia
- Released in Warmachine: Escalation (2004)
- This model has a limited edition sculpt, released in 2018.05. It's a female alternative with the title, "Runeball Wizard."
That's a pun based on a song by The Who.
Other Cygnar models
Rules Clarifications
| |
Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
|
|
Rules Clarification : Attack Type and/or Arcane Savant (Edit)
|
|
Rules Clarification : Brutal Damage and/or Brutal Shot (Edit)
|
Rules Clarification : Flare - None yet. (Edit)
|
Rules Clarification : Shadow Fire (Edit)
|
|
Rules Clarification : Snipe (Edit)
|
|
Rules Clarification : Swift Hunter and/or Overtake (Edit)
|
| |
Rules Clarification: : Gunfighter (Edit) |
General
Targeting
Attack Roll
Incorporeal Gunfighters
Gunfighter + an AOE weapon
Gunfighter + a spray weapon
Units of Gunfighters
Other interactions
|
|
Rules Clarification : True Sight (Edit)
|
|
Rules Clarification : Veteran Leader (Edit)
|

