Journeyman Lieutenant Allister Caine
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Journeyman Lieutenant Allister Caine Cygnar Arcane Tempest Gun Mage Character Solo - ("Junior" Warcaster) |
Allister Caine was never an ordinary journeyman, for he had already earned both infamy and fame as a gunmage. As deadly with his pistols as he was stubborn and difficult to train, young Allister Caine chafed under instruction both as a youthful prodigy of the Arcane Tempest and while learning what was required of a Cygnaran warcaster at the Strategic Academy. He was never respectful to the warcasters he was assigned to follow, prone to sneaking off to follow his own instincts. Yet when battle began, he quickly proved his worth, wielding a magelock in each hand.
Basic Info
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Abilities
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Gunfighter - Battlegroup Controller - (1) This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander, Focus Manipulation, Power Field, and Spellcaster. (2) This model must have at least one warjack in its battlegroup at the start of the game.
Weapons
- Magelock Pistol (x2) - 10" range, POW 10 guns
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Damage Type: Magical - Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Snipe - This attack gains +4 RNG.
- Thunderbolt - Enemy models hit are pushed d3" directly away from the attacking model. On a critical hit, the enemy model becomes knocked down after being pushed.
- Trick Shot - If this attack directly hits, choose another model within 4" model hit. The chosen model suffers an unboostable POW 10 magical damage roll. The point of origin for this damage is the model hit. Trick Shot damage rolls are not considered to have been caused by an attack.
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Spells
| COST | RNG | AOE | POW | DUR | OFF | ||
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| Fire for Effect
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3 | 6 | - | - | Upkeep | No | |
| Boost the attack and damage rolls of target friendly Faction model's first ranged attack each activation. | |||||||
| Spirit Door
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3 | Control | - | - | - | No | |
| Choose a model in the spellcaster's battlegroup that is in its control range. Immediately place that model completely within 2" of the spellcaster. If the chosen model is the spellcaster, immediately place it completely within 2" of another model in its battlegroup that was in its control range at the time the spell was cast. A model cannot advance or attack after being placed by Spirit Door this turn. | |||||||
Theme Forces
- Cygnar
- Heavy Metal. He gains Reposition [3] in this theme.
- Sons of the Tempest. In this theme, upkeeps can be upkept for free on this model and he gains Pistoleer.
- Other Factions
- Infernal players can use this unit in the Hearts of Darkness theme, but only if Sloan is leading the army.
Recent Changes
No changes since 2021.10
Thoughts on Journeyman Lieutenant Allister Caine
Caine0 in a Nutshell
Journeyman Lieutenant Allister Caine is a combat solo with huge personal contribution to any fight. He removes any important solos your opponent does not want to lose with surgical precision thanks to Trick Shot or Snipe and then goes back to hiding thanks to Spirit Door. He also runs a jack for you (which might even be Ace!) and can hand out Fire For Effect to make shooting devastating.
He is an especially worthwhile addition to any Heavy Metal list, even if you didn't bring and particularly great targets for FFE, becasue he has a large scenario footprint.
But you shouldn't discount him from Sons of the Tempest, free upkeeps and gaining pistoleer really opens up ways for him to play offensively and defensively.
Warjacks and Caine0
- Ace can be taken by him and this fact is just another reason why you should include him into your list. Ace is an excellent jack for solo hunting and infantry clearing and is very cheap to boot.
- A Hunter can sit back safely and still shoot with impunity to make sure Caine can Spirit Door out of trouble
- The Charger is the easiest to fuel ranged jack you can give a warcaster. Which is good since Caine will probably want to shoot a lot.
- A Minuteman is very thankful for spirit door, allowing it to survive after delivering its 4" range payload and/or using Flak field in the middle of an enemy formation.
- A Firefly often needs to play forward to stack its damage buff pulling it back to safety with spirit door helps keep it safe.
- Want to go all in? Thunderhead has an incredibly short range and a very high cost. To keep it in the game to pulse a second time, this is an ideal jack to work with Spirit Door.
Combos & Synergies
- Siege1 has a great gun in his Rocket Cannon and has a great special attack in Ground Pounder. He can run Sons of The Tempest better than most casters, but also appreciates Charger and Minutemen spam in Heavy Metal, which Caine0 facilitates.
- Fire for Effect boosts all of the attack and damage rolls of Ground Pounder. That's going to be nasty.
- Bastian Falk - A fully boosted spray is a very dangerous thing, so Falk is our best target for FFE if Siege is not your caster. The spray also acts as a damage buff for Caine's own guns.
- The Gun Mage Captain Adept makes him more accurate.
- Thunderhead - FFE does indeed work on Energy Pulse, so Thunderhead will be able to utterly evaporate Infantry with Caine's help. If you add in Nemo3's feat, the pulse attack will roll 4 dice on damage rolls, making it utterly devastating.
- The Avenger marshalled by an Arcane Tempest Gun Mage Officer can be a deadly piece. The Snipe attack type for extra range, combined with the Take Aim! order and FFE will make the gun range 14", RAT 7, POW 16, fully boosted.
- Hermit - If you can get him within 4" to your intended target, and have at least 2 HPs on him, you can easily get 2 Tricks Shots even into the most elusive target, using the Hermit as a starting point for those shots.
- Pistoleer is a pretty sweet benefit in Sons of the Tempest, but it can be a trap. Caine is pretty easy to kill, so only consider sending him into melee if his 'jack is gone and you can swing the game in your favour.
Drawbacks & Downsides
- He's one of the faction's best solos. He has a huge bullseye on him.
- He's hard to hit with high DEF, but that doesn't help against auto-hits. Being weakly armoured doesn't help against that either.
- You obviously can't bring him with other Caine incarnations.
- Pistoleer is great on a model with two ranged attacks. But you only want to employ this at a point when his battlegroup is gone and you don't need Fire for Effect - Caine isn't likely to live long if he has to commit in melee.
Tricks & Tips
- The "Bounce-off" - if you can't see a certain squishy support model, aim at something you can see and then Trick Shot into your real target.
- This is especially useful when up against something that can't be hit directly by ranged attacks, such as a Wrack.
- Trick-shot is great against lynchpin models with Sacrificial Pawn or Sucker! (like Kovnik Joe, or Madelyn). Because even if the initial shot has been re-assigned, the bouncing POW10 hit will get them. And the 4" radius of the Trick Shot surpasses the range limits of both abilities.
- Thunderbolt is a great way to keep tough but slow enemies (like Khador heavies) from doing anything useful. Keep knocking them back and backing up yourself, while boosting the attack and hoping for a Critical Knockdown effect. You'll tie up a lot of their points with a few of yours.
Other
Trivia
- Released at Lock and Load 2018.06
- Released to celebrate the 15th anniversary of Warmachine, alongside Deneghra0, Severius0, and Sorscha0.
Other Cygnar models
Rules Clarifications
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Rules Clarification: : Magical Damage (Edit) |
* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
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Rules Clarification : Attack Type and/or Arcane Savant (Edit)
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Rules Clarification : Snipe (Edit)
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Rules Clarification : Thunderbolt (Edit)
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Rules Clarification : Trick Shot (Edit)
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Rules Clarification: : Gunfighter (Edit) |
General
Targeting
Attack Roll
Incorporeal Gunfighters
Gunfighter + an AOE weapon
Gunfighter + a spray weapon
Units of Gunfighters
Other interactions
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Rules Clarification : Battlegroup Controller (Edit)
Inert warjacks
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Rules Clarification : Fire for Effect (Edit)
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Rules Clarification : Spirit Door - None yet. (Edit)
