Soulless Voidtracer

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Retribution Logo.jpg Soulless Voidtracer

Retribution Soulless Mage Hunter Solo

Though the majority of soulless taken in by the Retribution live out brief lives as anti-magic escorts for the group’s soldiers, a select few receive specialized training to become voidtracers. They are skilled but expendable mage hunters, trained to sacrifice themselves for the success of the mission. Without fear of death, they fight ably alongside other Retribution forces to clear the way to their target with swift, reflexive swordplay. Like other soulless, voidtracers absorb arcane energies employed by the mages they hunt, but they can also reflect it back to the spellcaster in a focused impulse, creating a deadly feedback surge.

Basic Info

Soulless Voidtracer
Missing Info
Soulless-voidtracer.jpeg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Small
SPD 6
STR 6
MAT 6
RAT N/A
M.A. N/A
DEF 13
ARM 13
CMD 5
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 1
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 3
UNIT SIZE N/A
COST 1
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Soulless symbol.jpg Soulless
  • Stealth symbol.jpg Stealth
  • Arcane Void - When a model in this model's command range is targeted by an enemy spell, the enemy caster immediately suffers d3 damage. If the enemy spellcaster is destroyed as a result of this damage, the spell does not take effect.
  • Spell Ward - This model cannot be targeted by spells.

Weapons

Theme Forces

Recent Changes

2021.10 Mega Update

  • -1 points cost

Thoughts on Soulless Voidtracer

Soulless Voidtracer in a nutshell

The Soulless Voidtracer is a support solo for the Mage Hunters, causing spells in their vicinity to backlash on the caster, shutting down single wound casters completely and making multi wound ones reconsider.

Combos & Synergies

  • Combine with other anti magic effects (soulless escorts, banishing ward, arcane vortex, and so on) to deny casting against all relevant targets in your list, or at least make them pay through the nose to get it to land.
  • In pairs (i.e. max FA), Arcane Void will trigger from both Voidtracers if an enemy spell targets a model in both of their command ranges. While you sacrifice coverage, a multi box solo (or caster) will happily take d3 damage to get a key spell out. 2d3 risks the solos death before the spell has effect (1/3 chance, with an additional 1/3 to be left on 1 health) and is a significant chunk out of a casters health pool, making them think twice before using it.

Drawbacks & Downsides

  • Anti-magic model, so if the enemy brings no offensive spell casting she is significantly less useful.
  • Arcane Void requires that the spells initial target be within her command range. AoE spells that scatter into command won't cause backlash damage.

Tricks & Tips

  • While not exactly potent in melee she still has a sword for killing things, and is still a body on the board (with stealth and magic resistance no less) to control and contest objectives. The anti magic is why you brought her, but some games you just won't need it, put the rest of her kit to use. Being cheap really helps here.
  • Never forget when playing against Soul Collectors that this girl has no soul!

Other

Trivia

Originally released in Warmachine: Reckoning (2015)

Other Retribution models

Retribution Logo.jpg       Retribution Index       (Edit)
Battlegroup & Similar
Warcasters

Elara2 - Falcir1 - Garryth1 - Garryth2 - Goreshade4 - Helynna1 - Issyria1 - Kaelyssa1 - Ossyan1 - Rahn1 - Ravyn1 - Thyron1 - Vyros1 - Vyros2

Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Warjack Controllers Elara1 (BGC) - Sentinel Scyir ('Jack Marshal) - Artificer ('Jack Marshal)
Light Warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Moros
Heavy Warjacks

Aeternae - Banshee - Daemon - Discordia - Hemera - Hydra - Hypnos - Imperatus - Manticore - Phoenix - Sphinx

Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units

Cyelna & Nyss Hunters - D Destors - D Invictors - D Sentinels - Heavy Rifle Team - H Halberdiers - H Riflemen - HE Swordsmen - HE Wardens - HS Arcanists - HS Battle Mages - HV Electromancers - MH Infiltrators - MH Strike Force - Ryssovass Defenders - Spears of Scyrah - Stormfall Archers
Special: Eiryss3 (CA) - Soulless Escort (WA)

Solos

Aelyth Vyr - Arcanist Mechanik - D Destor Thane - D Sentinel Scyir - Eiryss, Mage Hunter of Ios (1) - Eiryss, Angel of Retribution (2) - Eiryss, Fortune Hunter of Ios (4) - Elara, Tyro of the Third Chamber (1) - Fane Knight Guardian - Fane Knight Skeryth Issyen - Ghost Sniper - Hermit of Henge Hold - HE Warden Executioner - HS Artificer - HS Magister - Houseguard Thane - Lanyssa Ryssyl, Nyss Sorceress Lys Healer - MH Assassin - Narn, Mage Hunter of Ios - Nayl - Priest of Nyssor - Scythe - Soulless Voidtracer

Battle Engines Arcantrik Force Generator - Dawnguard Trident
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution
Mercenaries
Refer to Category: Retribution of Scyrah Mercenary
This index was last updated: 2021.04

Rules Clarifications

RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Soulless - None yet. (Edit)

RC symbol.png

Rules Clarification : Stealth      (Edit)

  • Stealth models are not invisible and you can target them - you'll just auto-miss most of the time.
  • You can target them with a charge.
  • You can target them with an AOE, have it auto-miss and scatter, luckily land on top of them anyway, and that will hit them.
RC symbol.png

Rules Clarification : Arcane Void      (Edit)

  • A caster can stand within the area of multiple Arcane Voids. If they do, they will take multiple damage. (Infernal Ruling)
  • Several spells are target SELF but affect other models (for instance, Flashing Blade). In this case the caster needs to be in the Arcane Voider's CMD range and the location of the other models is irrelevant. (Infernal Ruling)
  • There are a couple of odd spells:
    1. (Primal Shock and Essence Blast) - Both these spells "Choose" model A, then gets to "Target" model B with an attack. In this case you can trigger Arcane Void only when model B is targeted.
    2. (Crevasse) - This spell attacks model A, then gets to use model A to make another attack vs model B. In this case you can trigger Arcane Void only when model A is targeted.
(Infernal Ruling for both of the above.)
RC symbol.png

Rules Clarification : Sacred Ward and/or Spell Ward     (Edit)

  • Sacred/Spell Warded models can still be affected by spells. For instance, CTRL area spells, AOE that deviate, and/or sprays that target a nearby non-warded model.