Steelsoul Protector

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Convergence Logo.jpg Steelsoul Protector

Convergence Solo

The primary purpose of a steelsoul protector is to serve as a shield against any harm intended for the priests of Cyriss. The shell of the vessel is engineered to be light enough to allow its bearer to move with startling speed while also being tremendously durable. The vessel’s frame possesses the strength necessary to employ the protector’s massive iron glaive to deflect incoming blows and deliver surprisingly swift counterstrikes. Only the most worthy members of the Convergence are afforded the tremendous honor of being chosen for soul transfer into one of these revered vessels.

Basic Info

Steelsoul Protector
Missing Info
SteelsoulProtector WEB 0.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Medium
SPD 5
STR 8
MAT 7
RAT N/A
M.A. N/A
DEF 12
ARM 17
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 8
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA 3
UNIT SIZE N/A
COST 4
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Abilities

  • Construct symbol.jpg Construct
  • Defensive Strike - Once per turn, when an enemy advances into and ends its movement in this model's melee range, this model can immediately make one basic melee attack against it.
  • Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary. The Shield Guard special rule can only trigger once per attack roll.
  • Soul Vessel - This model generates soul tokens as if it were a living model.

Weapons

Theme Forces

  • Other Factions
    • Mercenary players can also use this model via the Strange Bedfellows theme. As before it gains Swift Vengeance.

Recent Changes

No changes since 2021.10

Thoughts on Steelsoul Protector

Steelsoul Protector in a nutshell

The fluff blurb actually sums this model up very well: The primary purpose of a steelsoul protector is to serve as a shield against any harm intended for the priests of Cyriss.

She's ablative armour, plain and simple.

Combos & Synergies

  • Aurora1 can allow this model to boost damage for a total of 4 dice of damage on an attack.
  • Strange Bedfellows is really useful for a solo with shield guard - they either die and give Swift Vengeance to allies or they survive and protect someone really important.

Drawbacks & Downsides

  • If you're thinking about protecting your caster or vectors, you're better off using the Destruction Initiative theme force instead. It has lots more Shield Guards.

Tricks & Tips

  • Keep one (or more) around to shield guard your caster. Her long melee range and Defensive Strike means she can also stand next to a model with counter charge and free it up should they enemy try to jam them, but don't rely on it too much.
  • Grievous Wounds at range from Alten Ashley is crushing to some of our vectors. A Steelsoul protector can prevent Alten Ashley from applying it to his intended target.


Other

Trivia

Limited Edition sculpt.

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2021.11

Rules Clarifications

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Defensive Strike      (Edit)

  • If an enemy doesn't stop in your melee range, but continue all the way through it and out the other side, you won't get to make a Defensive Strike.
    You will get to make a free strike as per normal, though.
RC symbol.png

Rules Clarification : Shield Guard and/or Shadow Guardian     (Edit)

  • You can't use this ability vs spells.
  • You shift all effects onto the new model, including stuff that triggers on "when this attack hits".
  • When you use this ability vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
  • This ability doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
    • On the other hand, it will work vs Gunfighter attacks.
  • Shield Guard only
    • Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
    • The Shield Guard does not necessarily need to be in the attacker's LOS or range.
    • The Shield Guarder is always hit even if they have an ability that makes them automatically get missed, such as Stealth. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (Infernal Ruling)
RC symbol.png

Rules Clarification : Soul Vessel      (Edit)

  • The only thing the Soul Vessel rules does is, the model produces a soul when it is destroyed as if it were a living model.
For similar logic, things that prevent living models from generating souls (such as Annihilator) also prevent Soul Vessels from generating souls. (Infernal Ruling)
  • A Soul Vessel is not a living model for the purposes of anything except soul generation & collection. Special rules that interact with living models but which aren't soul-related (such as Bloodthirst or Poison) don't do anything vs Soul Vessels.
For example: An attack that RFPs living models (such as Snacking) would normally prevent that living model from generating a soul token; but Snacking doesn't work vs non-living. So a Soul Vessel doesn't get Snacked and will produce a soul token.