Assimilator

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Convergence Logo.jpg Assimilator

Convergence Heavy Warjack

The arcane displacer drive represented a major breakthrough in vector design. Freed from the hampering influence of gravity, heavy vectors equipped with this technology—such as the Conservator, Assimilator, and Modulator—gain unparalleled freedom of movement. The Assimilator fires its dissevering microswarm launcher to shower the target area with an explosion of bladed gears.

Basic Info

Assimilator
Missing Info
Assimilator WEB.jpg
COST {{{cacost}}}
UNIT SIZE {{{casize}}}
FA {{{cafa}}}
Warcaster 0
BASE Large
SPD 5
STR 10
MAT (★)
RAT (★)
M.A. N/A
DEF 11
ARM 18
CMD N/A
ESSENCE {{{essence}}}
FOCUS N/A
FURY N/A
THRS N/A
HP 28
F. Field N/A
WJP {{{wjp}}}
WBP {{{wbp}}}
IHP {{{ihp}}}
FA U
UNIT SIZE N/A
COST 14
N/A
N/A
N/A
Warcaster 1
COST N/A
N/A
Understanding
the Statblock

Warjack - All warjacks share the same set of special rules. Most notably being big and stompy. Click here for a newbie-friendly recap, or click here for the full rules.

Vector - A vector is a specialised type of warjack used by the Convergence. It swaps out the Cortex for an Induction Node, and this changes how it gets access to focus. Also its MAT & RAT is always equal to its controller's. Click here for a full rundown

Abilities

Weapons

Dissevering Microswarm
Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
11 1 4 13 Left
  • Ground Pounder (★ Attack) - Place a 4" AOE anywhere completely within this weapon's RNG that is in this model's LOS. This model makes one ranged attack roll against each model in the AOE, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll equal with a POW equal to the POW of this weapon. Ground Pounder attacks are simultaneous.
Rendering Claw
Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 4 14 Right

Theme Forces

  • Other Factions
    • There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
    • These models are Aurora2, Asphyxious4, and Nemo4.

Recent Changes

2021.10 Mega Update

  • -2 Points

Thoughts on Assimilator

Assimilator in a nutshell

A heavy with pathfinder, weapon master and a nasty ranged attack. Great for hunting solos; it can place the template to kill low DEF, high ARM models or shoot with a normal attack to hope for a lucky scatter onto a high DEF, low ARM model.

Combos & Synergies

  • Syntherion loves this model as it has both a ranged and melee attack and is a prime candidate for Hot Shot. His feat offers everything a combined arms war jack would want and Synergy is as always fantastic.
    • Swap Hot Shot between 2 Assimilators (or 1 Assimilator and a Cipher) to really crank the boosted AOE spam.
  • Directrix also likes the Assimilator, given her feat, ability to boost RNG, and buff damage via her servitors.
    • Note that her RNG buff will increase the range of Ground Pounder attacks, too.
  • Aurora2 gives it a damage buff and threat extention, as well as Flight. A POW 15 ground pounder is pretty nifty. Just note that ground pounder is not a basic attack so sadly you cannot use dual attack to make ground pounder attacks and melee attacks in the same activation.
  • Orion1 his feat with ground pounder. A conditional Rat of 7 and magic bullet makes the assimilator a good pick. Spell Piercing ground pounder shots means very little weakens your offensive output. It's just a shame it can't ground pound during an Avenging Force move.
  • Mortenebra2 like Orion but without the RAT score to pass on, Energizer and her feat are very useful no one expects a 5 damage dice heavy charging in.

Drawbacks & Downsides

  • Lower ARM makes this vector less tanky than the walker kits.
  • As a combined arms vector, you are almost never getting maximum work out of him. If you're shooting, you don't get the sweet weapon master melee attacks. If you're swinging in melee, you don't get the sweet ground pounder shots.
  • The more mobile chassis of the hover-jack isn't really needed for a shooter, and there's good competition from the tripod-jacks.
    • The Monitor with its new ricochet and cost reduction does almost everything the Assimilator does almost as well while being two points cheaper and having a longer threat range.
    • The Cipher is a point cheaper, can throw around 4" Aoes while hitting harder in melee and providing a lot more utility thanks to Flare and Crater. Its ranged attacks aren't so useful against heavy infantry however.

Tricks & Tips

  • Ground Pounder
    • It is nearly always better to do a Ground Pounder than a regular attack, because you get full damage vs everyone under the template.
    The exception is when a high-DEF model, that will probably die to blast damage, is standing next to a low-DEF model.
    • Placing the template
      • The LOS requirements for placing the template are a bit counterintuitive, and the explanation is longwinded. See the Rules Clarifications section for details.
      • One of the useful tricks of this counterintuitive-ness is how you can "shoot around corners" because only part of the template needs to be in LOS, not the whole thing. (In fact it's impossible to have it entirely in LOS, because as soon as it overlaps a model the overlapped area is out of LOS.)
      • A second useful trick is "shooting the back of a cloud/forest" where you place the near edge of the AOE as deep in the cloud/forest as possible, and the far edge overlapping models behind the cloud/forest.
      This is particularly useful vs models that like to create cloud walls then Reposition out of them, such as Trencher Infantry.

Other

Trivia & Lore

Other Convergence models

Convergence Logo.jpg       Convergence Index       (Edit)            
Battlegroup
Warcasters

Aurora1 - Aurora2 - Axis - Directrix - Locke - Lucant - Orion - Syntherion

Light

Corollary (Attached) - Diffuser - Galvanizer - Mitigator - Negator - Tesselator

Heavy

Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor

Colossals

Prime Axiom - Prime Conflux

Units, Solos, & Battle Engines
Units

Asphyxious4 - Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Negation Angels - Perforators - Reciprocators - Reductors
Special CA [Any Unit] : Transverse Enumerator

Solos

Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Destructotron 3000 - Elimination Servitors - Enigma Foundry - Frustum Locus - J.A.I.M.s - Prefect Hypatia - Reflex Servitors - Steelsoul Protector - Widget, Mathlete Archeologist

Battle Engines

Nemo4 - TEP

Theme Forces Mercenaries
Clockwork Legions - Destruction Initiative - Strange Bedfellows

Refer to Category: Convergence of Cyriss Mercenary

This index was last updated: 2021.11

Rules Clarifications

This Ground Pounder position is not legal because Siege doesn't have LOS to the template.
Even though Siege has LOS to the colossal, the Ground Pounder position is still not legal because Siege still doesn't have LOS to the template.
Even though the forest is gone, the Ground Pounder position is still not legal because Siege still doesn't have LOS to the template.
RC symbol.png

Rules Clarification : Ground Pounder      (Edit)

  • Short version:
    • You need to have at least one tiny piece of the template in your LOS.
    • Models of all sizes block your LOS when you're trying to place the template.
    • But once the model is covered by the template, you get to attack it whether or not you have regular LOS to it.

Placing the template

  • If you have a method of drawing LOS to the models that you're about to Ground Pound (such as them being a huge-base model, or you casting Mage Sight on them), that doesn't help at all with placing the template. You're essentially trying to get LOS to a point "on the table", not to a model. (Infernal Ruling)
  • You need to be able to draw LOS to at least one point of the AOE. It doesn't need to be the centrepoint. This allows you to "shoot around the corners" of LOS-blocking terrain. (Infernal Ruling)
  • Models of all base sizes block LOS to the template. (Infernal Ruling)

Making the attacks

  • Ground Pounder does not target, so it can bypass stuff like Feign Death.
  • Ground Pounder ignores concealment, but not cover.
  • If you use Ground Pounder to "shoot around a corner" as described above, all models in the template will get attacked even if the terrain completely blocked LOS to them. (Locked thread)
  • Unlike normal AOE attacks, all hits are direct hits, so your opponent can use stuff like Sacrificial Pawn on any of them.
  • Although it uses the AOE template it's not actually an AOE attack, so the attacking model is considered the point of origin of the attack (for the purposes of stuff like Shield Wall).

Other

RC symbol.png

Rules Clarification : Open Fist  (aka, Power Attack Throw)     (Edit)

  • Throw ( Edit )
    • See also the Throw article for a recap of the core Throw rules.
    • If a model is somehow thrown at itself (which can happen with Durst1's feat) it would not move, it would be knocked down, and it would take a standard power attack damage roll but it would not take an additional die for colliding with itself. (Infernal Ruling)
    • Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a Flanking model's melee range.
  • Incorporeal vs Slammed/Thrown models ( Edit )
    • Incorporeal models cannot be moved by someone trying to slam them.
    • Slammed models can move through Incorporeal models.
      • If they have enough movement to get past them, no dramas.
      • If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance.
      • If the Incorporeal model cannot be moved (i.e. it's a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.
      • For the purposes of Collateral Damage, only the model(s) you contacted before you applied the rule of Least Disturbance count as contacted.
    • The same logic applies to Throws.
  • Collateral Damage
    • Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:
      • It doesn't trigger stuff that relies on being hit by an enemy (such as Shock Field) or damaged by an enemy (such as Vengeance).
      • It doesn't get bonus damage from stuff that adds to a model's damage roll (such as Signs & Portents or Prey).
      • It doesn't matter if the attacker has crippled weapon systems or aspects.
  • Throw - Power Attack
    • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws. (Locked Thread)
    • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
    • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
    • Since throwing Model [A] at Model [B] involves making a melee attack roll vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (Infernal Checking)
    • Even though you make a "melee attack roll" vs Model [B] you don't actually make a melee attack vs it. Also, the damage it suffers is from Collateral damage, not from the original attack. So you can't trigger stuff like Snacking from damage you did to Model B.

Rules Clarification : Weapon Master - None yet. (Edit)
Rules Clarification : Assimilation - None yet. (Edit)


RC symbol.png

Rules Clarification:  : Vector      (Edit)
(Click Expand to read)

Cortex
  • They don't have one.
  • They're immune to all effects that specify "cortex" - for instance, the spell Domination.
  • They're not immune to disruption. You cannot allocate or induct to a disrupted Vector.

Interface Node and Induction

  • A Vector can induct any number of times, to any number of Vectors, as long as it has focus to spend.
  • You can induct to the same Vector repeatedly, if you want.
  • You cannot go over the normal focus limit as a result of Induction. Refer to the Interface Node rules in the core rulebook.
  • You can induct to a Vector that has already activated. Although the only tactically-wise target is the Corollary.
  • Anything which prevents a model 'gaining' focus will prevent a Vector receiving focus via Induction.
  • When a Vector spends a focus to charge/run/slam/trample, it does so before movement. So you need to resolve Induction from its original position, not its final position.
  • A Vector doesn't need to be in its caster's control range to give/receive focus via Induction.
  • Warcasters can't Induct or be Inducted to.
  • Similar to a normal warjacks, when a Vector has its Interface Node crippled it does lose the focus currently on it. (Infernal Ruling)
  • You can't spend focus to buy attacks (and Induct the focus) if no one is in your melee range. (Infernal Ruling)
  • Focus that is spent to shake effects during the Maintenance Phase cannot be inducted. You can only Induct during your activation.

MAT & RAT

  • Vectors use their controller's current RAT/MAT.
    • The line that reads "use their warcaster's RAT/MAT" was supposed to change to "battlegroup controller" in the 2020 update. (Infernal Ruling)
  • So, for things which affect RAT/MAT directly (such as Deneghra1's feat):
    • If your warcaster is affected, then all of your Vectors are affected.
    • If your Vector is affected, then it simply doesn't care.
  • And for things which affect your attack roll (such as Positive Charge)
    • There is no interaction between the caster and Vectors for 'attack roll' bonuses.
    • If your warcaster is affected, then your Vectors don't care
    • If a Vector is affected, then that Vector is affected (but not other Vectors)
  • And for things which affect other stats (such as -2 SPD, STR, etc)
    • Vectors work the same as normal models for all other stats. There is no special interaction between caster and Vectors in that regard.

Some MAT/RAT examples

  1. A caster has a MAT 6 and RAT 4.
    All Vectors in its battlegroup are MAT 6 and RAT 4
  2. In that same battlegroup, a Vector is affected by the Deneghra1's feat (affected models suffer -2 RAT & MAT).
    That Vector remains MAT 6 and RAT 4.
  3. In that same battlegroup, the caster is affected by the Coven's feat.
    All Vectors become MAT 4 and RAT 2.

Vectors in non-Convergence factions

  • If Aurora2, Nemo4, or Asphyxious4 die while controlling a Vector:
    • The Vector remains whatever Faction it started the game as.
    • If the Vector is re-activated by a 'Jack Marshal, its new MAT/RAT score will be 0. If the 'Jack Marshal then dies, the MAT/RAT remains 0.
    • (Infernal Ruling)
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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Inert warjacks

  • Abilities that say they cannot be used if the model is stationary (such as Shield Guard) cannot be used while a warjack is inert, either. Refer "Warcaster Destruction", page 59 of the core rulebook.

Rules Clarification : Construct - None yet. (Edit)

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Rules Clarification : Pathfinder      (Edit)